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Re: Daggerfall Unity 0.14.5 Beta
Posted: Sat Mar 11, 2023 10:36 pm
MrFlibble wrote: ↑Sat Mar 11, 2023 10:50 am
Is this an exact replication of how vanilla DF does this?
Actually according to the code comment,
Code: Select all
/// Static definitions for random encounters based on dungeon type, from FALL.EXE.
So I'd say yes, it's copied straight from classic.