Was the endgame fire-room textures made non-animated? Or bug? [MOD-RELATED]

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King of Worms
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Was the endgame fire-room textures made non-animated? Or bug? [MOD-RELATED]

Post by King of Worms »

Just want to clarify its not a bug but a feature?
The walls used to be animated, now they are static.

If feature - could it be made that when the textures are modded and provide all animation frames, the animation will play?

Thank you

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Interkarma
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Re: Was the endgame fire-room textures made non-animated? Or bug?

Post by Interkarma »

Hey KoW. :) I've just tested this room on unmodded 0.14.5 build, and animation is still working. It also works in editor running current master.

Can you please try unzipping a fresh copy of 0.14.5 to another folder and running without any mods? If you aren't using already, the DaggerfallGameFiles I provide will make sure we're all on the same page for testing.

If it works in a clean build, look for any errors in editor that might indicate why animation has stalled.

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King of Worms
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Re: Was the endgame fire-room textures made non-animated? Or bug?

Post by King of Worms »

Im sorry, it was actually a "red brick replacer" mod bug, will report to the mod creator, noob mistake on my end :oops:

nicksta1310
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Re: Was the endgame fire-room textures made non-animated? Or bug?

Post by nicksta1310 »

King of Worms wrote: Sun Nov 06, 2022 3:20 pm Im sorry, it was actually a "red brick replacer" mod bug, will report to the mod creator, noob mistake on my end :oops:
I think the same bug was also freezing the fireplace animations. I noticed that they were animating properly when I removed Red Brick Replacer. Fortunately, the mod has been updated since then, so the problem may be resolved now.

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Ralzar
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Re: Was the endgame fire-room textures made non-animated? Or bug?

Post by Ralzar »

Yeah, not quite sure how it was causing it, but in my checking textures I somehow broke animations by running all the models through this:

Code: Select all

MeshRenderer wallMR = wallObj.GetComponent<MeshRenderer>();
Material[] notTeleMaterials = wallMR.materials;
I solved it by simply checking if the texture was animated and if yes, not even check what textures it was using.

https://github.com/Ralzar81/RedBrickRep ... eplacer.cs

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King of Worms
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Re: Was the endgame fire-room textures made non-animated? Or bug?

Post by King of Worms »

Thanks for a fix Ralzar :)

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