Just want to clarify its not a bug but a feature?
The walls used to be animated, now they are static.
If feature - could it be made that when the textures are modded and provide all animation frames, the animation will play?
Thank you
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Was the endgame fire-room textures made non-animated? Or bug? [MOD-RELATED]
- King of Worms
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Was the endgame fire-room textures made non-animated? Or bug? [MOD-RELATED]
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- Interkarma
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Re: Was the endgame fire-room textures made non-animated? Or bug?
Hey KoW. I've just tested this room on unmodded 0.14.5 build, and animation is still working. It also works in editor running current master.
Can you please try unzipping a fresh copy of 0.14.5 to another folder and running without any mods? If you aren't using already, the DaggerfallGameFiles I provide will make sure we're all on the same page for testing.
If it works in a clean build, look for any errors in editor that might indicate why animation has stalled.
Can you please try unzipping a fresh copy of 0.14.5 to another folder and running without any mods? If you aren't using already, the DaggerfallGameFiles I provide will make sure we're all on the same page for testing.
If it works in a clean build, look for any errors in editor that might indicate why animation has stalled.
- King of Worms
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Re: Was the endgame fire-room textures made non-animated? Or bug?
Im sorry, it was actually a "red brick replacer" mod bug, will report to the mod creator, noob mistake on my end
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Re: Was the endgame fire-room textures made non-animated? Or bug?
I think the same bug was also freezing the fireplace animations. I noticed that they were animating properly when I removed Red Brick Replacer. Fortunately, the mod has been updated since then, so the problem may be resolved now.King of Worms wrote: ↑Sun Nov 06, 2022 3:20 pm Im sorry, it was actually a "red brick replacer" mod bug, will report to the mod creator, noob mistake on my end
- Ralzar
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Re: Was the endgame fire-room textures made non-animated? Or bug?
Yeah, not quite sure how it was causing it, but in my checking textures I somehow broke animations by running all the models through this:
I solved it by simply checking if the texture was animated and if yes, not even check what textures it was using.
https://github.com/Ralzar81/RedBrickRep ... eplacer.cs
Code: Select all
MeshRenderer wallMR = wallObj.GetComponent<MeshRenderer>();
Material[] notTeleMaterials = wallMR.materials;
https://github.com/Ralzar81/RedBrickRep ... eplacer.cs
- King of Worms
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Re: Was the endgame fire-room textures made non-animated? Or bug?
Thanks for a fix Ralzar
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