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Re: Making a multiplayer mod using Mirror

Posted: Fri Dec 02, 2022 9:27 am
by Visty
Hello!

I tried your mod and really like it so far. A question: I have the NPC health bar mod installed and realized that the monster HPs don't change on my screen when the other player hits a monster. They just suddenly die (go from 100% HP to 0) when the other player kills it. Am I understanding it correctly that currently there are only an alive and dead status for every monster as far as HP sync goes? So 2 players can't really fight together to kill a monster, it is more of a who kills it first? I found it strange, other than that it's a super impressive mod!

Re: Making a multiplayer mod using Mirror

Posted: Fri Dec 02, 2022 10:50 am
by Y07A
Visty wrote: Fri Dec 02, 2022 9:27 am Hello!

I tried your mod and really like it so far. A question: I have the NPC health bar mod installed and realized that the monster HPs don't change on my screen when the other player hits a monster. They just suddenly die (go from 100% HP to 0) when the other player kills it. Am I understanding it correctly that currently there are only an alive and dead status for every monster as far as HP sync goes? So 2 players can't really fight together to kill a monster, it is more of a who kills it first? I found it strange, other than that it's a super impressive mod!
You are understanding right, for now, monsters health is not sync, but this will be added in next release surely.

Re: Making a multiplayer mod using Mirror

Posted: Tue Dec 20, 2022 5:59 am
by Kamer
I'm absolutely blown away by this! Amazing work. Was able to play with my gf flawlessly.

Re: Making a multiplayer mod using Mirror

Posted: Tue Jan 10, 2023 1:34 pm
by Bondzik
I cant wait for next update - good job friend!

Re: Making a multiplayer mod using Mirror

Posted: Sun Jan 15, 2023 11:12 am
by Y07A
Hey here, I've been very busy lately, I made an other release on GitHub !

I corrected some disconnections issues, I think the build is "stable" now.

Let me know if you have issues.

Link of the 0.7:
https://github.com/EmptyBottleInc/DFU-T ... es/tag/0.7

Re: Compilation Error CS1043

Posted: Wed Jan 25, 2023 9:52 pm
by Hazelnut
BadLuckBurt wrote: Fri Nov 04, 2022 2:56 pm I googled the error and I think it's because there are parts of your code written in a C# syntax that is newer than what the mod compiler can handle. It's not the same compiler as Unity if I remember correctly.
Sorry I am very late to this thread, but you're correct the MCS compiler is quite different. However if you pre-compile the mod then it's not used and instead the same version of C# as DFU project uses is used to compile up front.

Re: Making a multiplayer mod using Mirror

Posted: Sat Feb 04, 2023 9:52 pm
by Bondzik
hello!

I find the problem. Second player can't see location to quest - location sharing does not working.

Re: Making a multiplayer mod using Mirror

Posted: Sun Feb 12, 2023 6:31 pm
by FrancoStrider
I'm sorry, does this work outside of Steam? I'm having trouble switching my DFU set up to the steam release.

Any help would be great!

Edit: Figured it out. Nevermind.

Re: Making a multiplayer mod using Mirror

Posted: Wed Feb 15, 2023 6:44 pm
by FrancoStrider
So, I'm going to make a quick suggestion that might help with timing.

I would add in the option to teleport to the other player. That way, one person can fast travel, that time is used by the first one, and the second can just teleport without wasting more in game time and making the quest harder.

I know there are console codes, but having a quick command at the ready would ease a lot of problems.

But I will say, thank you so much for making this mod. Daggerfall is one of my wife's favorite games and I'm so happy to be playing it with her.

Re: Making a multiplayer mod using Mirror

Posted: Wed Feb 22, 2023 1:38 am
by FrancoStrider
Okay, wife and I gave a couple of quests a shot.
- There is some problems with enemies not appearing for both (we've found that saving at roughly the same time can alleviate some issues).
- Modded quests can have shared enemies (that one Morrowind related modded quest, and the Power Struggle quests). The normal quests do not sync up and therefore objectives only appear to the holder of the quest.
- Something weird has been happening where the invited party has sudden reputation sinks (which might be a modded quest). This is thankfully alleved by consoles codes.

But overall, so far so good.