Custom WorldDataEditorObjectData Appedices
Posted: Mon Dec 05, 2022 5:16 pm
I'm not really a coder, but I'm dabbling in modding and I've found the need to create new models and flats. Currently I have the modelIds on a post-it stuck next to my monitor so I know what to use when I add them manually, however is there a way to create appendices for the WorldDataEditorObjectData.cs that modders creating new assets, such as DET, can distribute with their mods to have the new assets appear in the menu with the vanilla assets? I think this would make things easier for people using world data.
I'm sure it's doable, but with my extremely limited knowledge of C# I've no idea how. Is this something modders could do on their own or would WorldDataEditorObjectData.cs have to be edited to check for appendices in dfmods?
I'm sure it's doable, but with my extremely limited knowledge of C# I've no idea how. Is this something modders could do on their own or would WorldDataEditorObjectData.cs have to be edited to check for appendices in dfmods?