I'm attempting a mod with the BIOG files found in the DFU install. There appear to be a few macros that don't have a related function:
TH appears to mean "to-hit," as in a permanent modifier to the to-hit score. I tried checking this using a "%thd" variable in a custom quest, and it returned zero after significant modification.
FT appears to mean "fatigue," as in a permanent modifier to the character's fatigue. I tried modifying this and saw no change in my characters' fatigue.
RR appears to mean "reaction roll." I gave it only minimal testing, but it appears to have no effect on conversation odds.
Is there any hope of adding these (or I could be mistaken and they do work properly), or should I omit any use of them in the future?
BIOG files
- numidium3rd
- Posts: 187
- Joined: Sun Mar 25, 2018 12:34 am
- Location: United States
Re: BIOG files
"TH" and the macro "%thd" have different meanings. The former is, somewhat confusingly, an avoid mod for the player so they get hit less often. The latter returns the To-Hit modifier from the player's agility after buffs/debuffs.TH appears to mean "to-hit," as in a permanent modifier to the to-hit score. I tried checking this using a "%thd" variable in a custom quest, and it returned zero after significant modification.
This gets parsed from the biography file and stored in a serialized variable but is apparently never used in gameplay. Good find! I'm curious if that's how it was in Classic.FT appears to mean "fatigue," as in a permanent modifier to the character's fatigue. I tried modifying this and saw no change in my characters' fatigue.
This gives the player a flat bonus/penalty to any given NPC's reaction in a conversation. It can be hard to notice, though. Try higher values.RR appears to mean "reaction roll." I gave it only minimal testing, but it appears to have no effect on conversation odds.
I'd avoid using fatigue for now since it's the only one that truly doesn't do anything at the moment. Might be a good idea for us devs to implement it.
Nexus DFU Mods:
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: BIOG files
Brilliant. You're a champ numidium, thanks for the answers. Can I ask also about RP (resist poison), RD (resist disease), and MR (magic resistance)? Are they working as intended as well? (I know this is very lazy of me to ask, but I don't have a good verification method to use yet).
Code: Select all
7. You have the most trouble ___.
a. Resisting poisons
RP -10
b. Staying awake and alert
FT -5
c. Getting along with others
RR -5
d. Avoiding diseases
RD -5
e. Resisting magic spells
MR -5
f. Fighting and parrying
TH -5
- numidium3rd
- Posts: 187
- Joined: Sun Mar 25, 2018 12:34 am
- Location: United States
Re: BIOG files
RP is included in the saving throw calculation for spell effects with the poison flag set. Looks like that one's working as intended.
RD works the same as RP except for diseases.
MR is the same except for "magic" effects i.e. not poison, disease, elemental, or paralysis.
They're all included in saving throws so I think you're fine to use them.
RD works the same as RP except for diseases.
MR is the same except for "magic" effects i.e. not poison, disease, elemental, or paralysis.
They're all included in saving throws so I think you're fine to use them.
No worries. It's been a few years but I wrote most of the parser for biog files so it was no biggie to look these up.(I know this is very lazy of me to ask, but I don't have a good verification method to use yet).
Nexus DFU Mods:
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: BIOG files
This is awesome. It opens up so many cool options to use in character generation. Thank you very much, that's all I could ask.