I just posted this to the blog. It's a (hopefully) interesting look at how normal maps are generated at runtime in Daggerfal Tools for Unity.
http://www.dfworkshop.net/?p=1856
Generating normal maps for procedural scenes in Daggerfall Tools for Unity
- Interkarma
- Posts: 7251
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- LypyL
- Posts: 512
- Joined: Sun Mar 22, 2015 3:48 am
Re: Generating normal maps for procedural scenes in Daggerfall Tools for Unity
Very cool! As others commented on the subreddit the building shot shows it off well. I was really confused for a moment when I woke up, turned on my tablet which was open to /r/unity3d and the top submission was about Daggerfall Tools for Unity
- Arl
- Posts: 202
- Joined: Sun Mar 22, 2015 10:57 am
Re: Generating normal maps for procedural scenes in Daggerfall Tools for Unity
This looks fantastic, also it will add a good sence of direction to the lighting in general, specially in exteriors.