Daggerfall Expanded Textures - CATALOGUE [asset mod]

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Ninelan
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Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by Ninelan »

DAGGERFALL EXPANDED TEXTURES
DET is a mod that by itself doesn't do much at all, nor does it modify anything in your game.
What it does do, however, is make available a massive bundle of textures and some models for other mods to pull from and use. Think of it as an expansion of Daggerfall's native art assets that can be utilised as any other texture in DF.

-DET is heavily curated to strictly conform to DF's extant art style.
-DET textures are sorted by IDs into neat and sensible categories.
-DET textures can be easily overridden by other mods laid on top of it.
-DET updates independent of other mods.
-After some initial growing pains, DET will stop breaking your game :mrgreen:

DET'S DISCORD SERVER
DET has its own discord server, which is a direct access route to the inner workings of DET and its creator (that's me, Ninelan-Ruinar!).
It is the best place to share your projects utilising DET, give suggestions, follows new additions or simply discuss what would be nice to have,
Join the discord here!

THE MOD
Make sure your DET is always updated to the latest. Assets once added are never removed, they may occasionally be replaced (Given how DET is still young). In most cases, updates will be adding new textures, and more textures, or slightly tweaking/updating old ones.
-Please use IDs as how IDs are stated to be! -> Some models may occasionally have mismatched textures, do not use the 'correct' textured model, as it will be turned into the wrong texture once it's fixed! And it will be fixed/corrected.

THE OLD THREAD

INSTRUCTIONS
To use DET's models and textures in buildings or dungeons :
1. Download DET and put it in your [DFU GitHub]\Assets\StreamingAssets\Mods folder
2. Launch DFU from Unity3D with DET loaded (the "play" button on top of the scene screen)
3. Get to, at least, Daggerfall's main menu (not DFU's settings menu)
4. Switch to the editor view (while the game is still loaded) and open the building/dungeon file you want to add the asset to.
5. Type in the numbered model/flat ID in the "Add Object->Add Manually" tab.
6. Your asset will be placed in your building/dungeon file.

One thing to note : If you save a building/dungeon with a custom asset, you will always need to open it with DET loaded. If you don't, the custom asset won't be loaded and saving the file will remove it from the building data.
Instructions by Cliffworms!

THE CATALOGUE
Perhaps the most important part of DET itself is the catalogue of available content.
It is split into three sections. Models, Portraits and Sprites.
Models may have hectic ID distribution based on what's available.
Portraits and Sprites follow sorting by IDs. All food is in the same archive. All labourers/workers are in the same archive, all soldiers are in the same archive etc. There is a special archive for 'Unique' named NPCs.

THE CATALOGUE CAN BE FOUND HERE.

Image
Last edited by Ninelan on Thu Aug 03, 2023 4:25 pm, edited 8 times in total.
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

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Ninelan
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Re: Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by Ninelan »

Image
Banner and Tapestry selection:
54000 Gauvadon, 54001 Northmoor, 54002 Daenia, 54003 Phrygias, 54004 Shalgora, 54005 Glenumbra, 54006 Kambria, 54007 Bhoriane, 54008 Glenpoint, 54009 Ilessan hills, 54010 Urvaius, 54011 Orsinium, 54012 Betony, 54013 Tulune, 54014 Wrothgarian mountains, 54015 Alcaire, 54016 Ykalon, 54017 Menevia, 54018 Koegria, 54019 Alikr, 54020 Antiphyllos, 54021 Kozanset, 54022 Satakalaam, 54023 Totambu, 54024 Lainlyn, 54025 Myrkwasa, 54026 Dragontail mountains, 54027 Epheseus, 54028 Dakfron, 54029 Santaki, 54030 Kairou, 54031 Tigonus, 54032 Ayasofya, 54033 Mournoth, 54034 Abibon-Gora, 54035 Bergama, 54036 Pothago,

54037 Gauvadon, 54038 Northmoor, 54039 Daenia, 54049 Phrygias, 54041 Shalgora, 54042 Kambria, 54043 Bhoriane, 54044 Glenpoint, 54045 Ilessan hills, 54046 Urvaius, 54047 Orsinium, 54048 Betony, 54049 Tulune, 54050 Wrothgarian mountains, 54051 Alcaire, 54052 Ykalon, 54053 Menevia, 54054 Koegria, 54055 Alikr, 54056 Antiphyllos, 54057 Kozanset, 54058 Satakalaam, 54059 Totambu, 54060 Lainlyn, 54061Myrkwasa, 54062 Dragontail mountains, 54063 Epheseus, 54064 Dakfron, 54065 Santaki, 54066 Kairou, 54067 Tigonus, 54068 Ayasofya, 54069 Mournoth, 54070 Abibon-Gora, 54071 Bergama, 54072 Pothago, 54073 Glenumbra,
Last edited by Ninelan on Thu Aug 03, 2023 4:24 pm, edited 6 times in total.
You can support me and in turn my art on my Patreon.
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Ninelan
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Re: Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by Ninelan »

-reserved for portrait IDs-
You can support me and in turn my art on my Patreon.
https://www.patreon.com/fireflyness

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Ninelan
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Re: Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by Ninelan »

-reserved because oh god i don't trust post counts with how much stuff will eventually be there-
You can support me and in turn my art on my Patreon.
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Ninelan
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Re: Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by Ninelan »

Image
IDs from TFAC0010.RCI_1000000-0.png to TFAC0010.RCI_1000029-0.png.
Portrays 3 male and 3 female sets per 5 portraits each, a unique but generic 'mobile villager' portrait for orcs.

Image
This set of portraits is matched with static sprites, so the IDs in this set mirror the sprite ID.
A sprite ID of 1012_7 would be TFAC0010.RCI_1012007
Last edited by Ninelan on Fri Dec 30, 2022 8:44 pm, edited 1 time in total.
You can support me and in turn my art on my Patreon.
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Ninelan
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Re: Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by Ninelan »

Credits and Thanks
NikitaTheTanner
For designing heraldic concepts upon which
the tapestries and banners were based on.
You can support me and in turn my art on my Patreon.
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NikitaTheTanner
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Re: Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by NikitaTheTanner »

I didn't say much when I first saw it since stepping away from video games to TTRPG for some time, but I gotta say - these are incredible and go even beyond my original vision, especially some designs. They are all superb and I am glad to know that my small effort helped create such an outstanding work :D BTW, portraits and other work are just as great!

nicksta1310
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Re: Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by nicksta1310 »

Can we see more, please? Only three of the posts above have images at the moment. I'm excited about the potential for even more variety in the game world.

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Jay_H
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Re: Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by Jay_H »

Can we see more, please? Only three of the posts above have images at the moment. I'm excited about the potential for even more variety in the game world.
I don't think anyone's even using what has already been released... I'm sure that would motivate the creator first :lol:

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Cliffworms
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Re: Daggerfall Expanded Textures - CATALOGUE [asset mod]

Post by Cliffworms »

Jay_H wrote: Sat Feb 04, 2023 12:30 pm
Can we see more, please? Only three of the posts above have images at the moment. I'm excited about the potential for even more variety in the game world.
I don't think anyone's even using what has already been released... I'm sure that would motivate the creator first :lol:
Coming soon with Lively Cities' next update!

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