Quest Showcase

For all talk about quests. Creating, testing, bugs, and development progress.
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Jay_H
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Joined: Tue Aug 25, 2015 1:54 am

Re: Quest Showcase

Post by Jay_H » Mon May 28, 2018 9:00 pm

Fighters Guild #10: "Eight Legged Freaks"

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I'm trying to cut down on my verbosity to match classic, and use the _2place_ quest timers Interkarma developed. It makes a lot more sense than classic's timers.
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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Jay_H
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Re: Quest Showcase

Post by Jay_H » Mon May 28, 2018 10:26 pm

Dark Brotherhood #10: "Kidnap and Ransom"

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Using one of Hazelnut's skill checks in this quest.
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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Jay_H
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Re: Quest Showcase

Post by Jay_H » Mon May 28, 2018 11:18 pm

Mages Guild #7: "Weaponized Teleportation"

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**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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Interkarma
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Re: Quest Showcase

Post by Interkarma » Mon May 28, 2018 11:37 pm

I don't post here much Jay, but I can't tell how thrilled I am to see someone using the quest system to this level. :)

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Jay_H
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Re: Quest Showcase

Post by Jay_H » Mon May 28, 2018 11:44 pm

That's good to hear, thank you :) I believe most forum users are developers and don't dedicate much time to playing, so it's expected that this forum would be quiet for now. Once people really start playing for real I think more traffic will arrive.

But if not, I'm happy to just keep creating. This is a 20-year wish finally fulfilled, so even if it were just for me that'd be cool :lol:
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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Jay_H
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Re: Quest Showcase

Post by Jay_H » Tue May 29, 2018 2:34 am

Knightly Order #12: "The Punisher"

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Basic entry-level quest with no surprises.
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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Jay_H
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Re: Quest Showcase

Post by Jay_H » Tue May 29, 2018 4:23 am

Fighters Guild #11: "Ancient Artifact"

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I want every faction to have a quest where you can get the non-Daedric Daggerfall artifacts. However, to ensure players don't amass them, I want to make these quests mind-bendingly difficult. I think this one approaches that philosophy. I have little doubt it will require balancing once a few people test it.
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

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