On the topic of replacing doors and wall flats with 3D models
Posted: Sat Mar 11, 2023 2:46 am
Okay Not all wall flats because that's be a performance nightmare and normal maps would work fine for an overwhelming mayority of them.
But yeah this is a topic I keep coming back to, It could work to make stuff like dynamic colored lighting less jarring, and I find a lot of available stuff too high poly. I want the same textures with some extra volume to them.
I modeled a door to check how it fit the artstyle, with some texture mapping involved, and I believe it does so quite well. If we're being technical this is a continuation of an older effort from 2019 that I abandoned for a variety of reasons.
As well as my older 2019 efforts.
However, one blockers is rather simple: I'm willing to model and texture map (Though I'd probably chip away at it sporadically) but can't be assed to deal with learning unity and dislike dfmods for a couple reasons. Without putting them ingame I can't know the technical aspects I should keep in mind, which could easily mean having to do a lot of menial work later on if I have a dozen models done before finding out.
Which is to say, if someone else wants to add the models ingame (They're freely available to anyone who wants to poke at it; this is about an hour's work anyhow) I'd be quite happy about the collaboration. Alternately, if I had a mod that let me drop models at an overwrite folder to replace flats and objects with them. I've heard that it's possible but annoying, so such a mod might be just streamlining the process.
Of note to anyone who makes normal maps for this: Vanilla resolution doesn't work. I understand the wish to keep it purist, but it's a thing with pixel art and normals in general, pixels indicate sub-pixel information (Metal Slug in particular used this for incredible effect) that just one pixel of normal mapping will heavily conflict with. 2x resolution does the trick.
But yeah this is a topic I keep coming back to, It could work to make stuff like dynamic colored lighting less jarring, and I find a lot of available stuff too high poly. I want the same textures with some extra volume to them.
I modeled a door to check how it fit the artstyle, with some texture mapping involved, and I believe it does so quite well. If we're being technical this is a continuation of an older effort from 2019 that I abandoned for a variety of reasons.
As well as my older 2019 efforts.
However, one blockers is rather simple: I'm willing to model and texture map (Though I'd probably chip away at it sporadically) but can't be assed to deal with learning unity and dislike dfmods for a couple reasons. Without putting them ingame I can't know the technical aspects I should keep in mind, which could easily mean having to do a lot of menial work later on if I have a dozen models done before finding out.
Which is to say, if someone else wants to add the models ingame (They're freely available to anyone who wants to poke at it; this is about an hour's work anyhow) I'd be quite happy about the collaboration. Alternately, if I had a mod that let me drop models at an overwrite folder to replace flats and objects with them. I've heard that it's possible but annoying, so such a mod might be just streamlining the process.
Of note to anyone who makes normal maps for this: Vanilla resolution doesn't work. I understand the wish to keep it purist, but it's a thing with pixel art and normals in general, pixels indicate sub-pixel information (Metal Slug in particular used this for incredible effect) that just one pixel of normal mapping will heavily conflict with. 2x resolution does the trick.