Since some folks are experimenting with vr ports of DaggerFall on YouTube I noticed two things.
A. Helmet mask for immersion.
A helmet mask that restricts vision based on it's style of construction. This most likely would have to engage a slightly wider field of vision temporarily to create this effect on normal systems but not in vr.
B. Head tilt from VR faked on normal systems.
While watching a YouTuber try DFU in VR I noticed something that potentially could be faked in DaggerFall. When you turn your head left or right it tends to tilt in that direction. Looking up or down also causes it to tilt based on hand dependence. Walking also results in a left to right tilt and not just a vertical bob. It's a camera trick but I thought it was So simple as to warrant a question.
So do these sound like worthy mod suggestions?
Just my two cents.