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Re: Brazilian Portuguese Translation

Posted: Wed May 03, 2023 6:58 pm
by Magirion
Welp, forget it pango.

I was naming it it .png besides it being already a .png
so it was like "PICK0310.IMG.png.png"

:D

Re: Brazilian Portuguese Translation

Posted: Wed May 03, 2023 9:37 pm
by pango
Ah, the Windows Explorer "hide extensions" brilliant feature...

Re: Brazilian Portuguese Translation

Posted: Wed May 03, 2023 10:03 pm
by Magirion
Ahh so deciously srewed up :(

Altough I hate so many things on windows, I am too dumb for linux :D

Re: Brazilian Portuguese Translation

Posted: Thu Jul 27, 2023 9:44 pm
by Magirion
Oh, yes.... It's been 84 years...

Once more I reborn from the ashes :)

Beetween more procastination that could ever be dreamed of, I finally finished RSC.csv.
Everything.
Now I want to move on to the UI, i mean, continuing what I've already made to this point (3 images and collecting fonts).
But my friends... Which image is the world map of the character creation?
I have tried the 3 images I've found on the daggerfall imaging, but neither of them works....
P.S: They are with the wrong collor pattern due to the arena conversion, or something like this.
Could you help me please?

Here are the images I've tested:
0-0.PNG
0-0.PNG (48.96 KiB) Viewed 4252 times
0-0.PNG
0-0.PNG (39.33 KiB) Viewed 4252 times
0-0.PNG
0-0.PNG (48.96 KiB) Viewed 4252 times

Well, it's good to be back, indeed. :D

Re: Brazilian Portuguese Translation

Posted: Thu Jul 27, 2023 10:05 pm
by pango
CreateCharRaceSelect uses TMAP00I0.IMG, not sure what's going on with palette...

Re: Brazilian Portuguese Translation

Posted: Fri Jul 28, 2023 12:12 am
by Magirion
Still not working :/

I think that even if this isn't the right file naming it correctly would be enough for it to show up in game, not mattering what's really on the image, right?

My game keep showing the original image besides my efforts.

Re: Brazilian Portuguese Translation

Posted: Fri Jul 28, 2023 6:38 am
by pango
No, for standalone graphic resource, it'll look for a PNG file at
DaggerfallUnity_Data/StreamingAssets/Textures/Img/TMAP00I0.IMG.png

source

Re: Brazilian Portuguese Translation

Posted: Fri Jul 28, 2023 10:03 am
by Magirion
Yes, that's what I meant.

If I take any one of that images I sent before, naming them "TMAP00I0.IMG.png" and putting on the "DaggerfallUnity_Data/StreamingAssets/Textures/Img" folder, shouldn't they show up in the game?
That's not happening and I don't know why. :/

Re: Brazilian Portuguese Translation

Posted: Fri Jul 28, 2023 6:34 pm
by Magirion
Welp, forget it Pango.

I was being.... very... very much dumb. :)

I updated to 1.15.3 and was using 1.15.2 shortcut. :oops:

Re: Brazilian Portuguese Translation

Posted: Fri Aug 11, 2023 11:28 pm
by KCGabe
Good evening, my friend.
How's the progress with the translation going? I would like to start translating it as well, but wanted to check first if anyone was making progress towards this beforehand.
Maybe we can join efforts, if you haven't given up yet!