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Re: Daggerfall retexture
Posted: Mon Dec 04, 2017 6:51 pm
by Midknightprince
@King of Worms
So you did the Castles ?
Why didnt you say so, they look amazing.
Try it with realtime reflections mod, your gonna freak.
That floor looks crazy (thats a good thing) I can't wait, and I can tell the tapestries look different, I already have the other ones you did unbeknownst to me until now.
You are kickin my games butt my good man
Re: Daggerfall retexture
Posted: Mon Dec 04, 2017 11:13 pm
by King of Worms
Midknightprince wrote:@King of Worms
So you did the Castles ?
Why didnt you say so, they look amazing.
Try it with realtime reflections mod, your gonna freak.
That floor looks crazy (thats a good thing) I can't wait, and I can tell the tapestries look different, I already have the other ones you did unbeknownst to me until now.
You are kickin my games butt my good man
Thanks
yup I did those castles but my textures were just burried inside the texture pack in a shared dropbox I guess...If you liked those, than wait until you see the new ones in movement .) I will upload that once its ready, now its a waste of time, I will just go on until my free time is zero again, than I will upload it as some King of Worms texture pack or someting like that
Re: Daggerfall retexture
Posted: Tue Dec 05, 2017 1:36 am
by Midknightprince
@King of Worms
I can tell the diff.
I never thought looked bad tho..
That ground is crazy, cant wait to check it out.
Re: Daggerfall retexture
Posted: Mon Dec 25, 2017 10:41 pm
by King of Worms
I continue with retexturing, too much flats lately and they need some engine work as well so I moved on. I descarated some roofs as they are everywhere. I used normal maps, no XML files as of now.
This wooden roof planks fits nicely to Alexander Sigs work...
- 02a.jpg (431.8 KiB) Viewed 3195 times
This one has really good 3d effect just with a normal map
- 3d.jpg (323.41 KiB) Viewed 3202 times
Jungle style
- jungle.jpg (412.88 KiB) Viewed 3202 times
Re: Daggerfall retexture
Posted: Mon Dec 25, 2017 10:41 pm
by King of Worms
- 02.jpg (386.87 KiB) Viewed 3201 times
Wayrest
- 023.jpg (367.23 KiB) Viewed 3199 times
Re: Daggerfall retexture
Posted: Mon Dec 25, 2017 11:04 pm
by King of Worms
Ship - work in progress...
Maybe someone can swap the ship model 41506 with this free one from Unity store? Would be bomb!
https://www.assetstore.unity3d.com/en/#!/content/77862
Re: Daggerfall retexture
Posted: Tue Dec 26, 2017 1:34 am
by AlexanderSig
Looks great!
Re: Daggerfall retexture
Posted: Tue Dec 26, 2017 3:42 pm
by King of Worms
Thanks Sir!
I know you can change that ship model with the one I linked at the end of my last post here
If you have time, maybe try that if thats not a big deal time wise... The original model is quite bad, its number is 41506
Lower + upper deck complete
- ship done.jpg (431.23 KiB) Viewed 3115 times
- 02.jpg (381.06 KiB) Viewed 3114 times
If I was able to, Id fill it with furniture... nice work IMO. Beds, storage boxes, furniture in general.
Re: Daggerfall retexture
Posted: Tue Dec 26, 2017 6:29 pm
by King of Worms
- 02.jpg (308.74 KiB) Viewed 3087 times
I can cover everything with snow using this method... I quite like it
Snow is distributed in relation to the original texture
this is the final version of snow...
- 01.jpg (461.93 KiB) Viewed 3072 times
Re: Daggerfall retexture
Posted: Tue Dec 26, 2017 8:03 pm
by King of Worms
Desert
- sand.jpg (430.93 KiB) Viewed 3088 times