Help me make players float in my Quest mod
Posted: Wed Aug 09, 2023 5:29 pm
Hi, I'm currently working on a quest mod that takes the player into a random dungeon in the Abibon-Gora region.
I have discovered that one of the dungeons in the quest can take the player to an area where, if they don't have a levitate spell or a potion, they will be effectively locked in. Normally this would be OK, as everyone makes sure to have levitate just in case of something like this, or they can use the console command "tcl" to get out, but this quest is supposed to be done as the very first thing on a fresh character after privateers hold/random dungeon start and I don't want people to be forced to cheat to complete the quest.
I thought of an idea though. To make the quest supply the player with an item with the levitation property, so they can use it when the time comes. Perhaps I can tie it to the quest giver with a "message:" prompt, where they advise using it as they went in previously and noticed a bunch of corpses down a large hole.
Can you give potions as quest items? Since I cant find the item codes for them I tried a few things and nothing is working. Can you give enchanted weapons and armor as rewards? Specific enchantments/potions I mean. Just giving a random item in the potion class/weapon/armor/clothing isn't good enough.
I'm a bit of a noob at this... Not using any quest editing software, as I'm just working on someone elses mod and figuring things out as I go.
QBN:
Item _potions_ potion_of_levitation
and then later
_begin_ task:
start timer _begin2_
get item _potions_
Everything worked perfectly before I added the item to QBN and the begin task. I tried potion_levitation also didn't work.
Maybe it's not possible?
I have discovered that one of the dungeons in the quest can take the player to an area where, if they don't have a levitate spell or a potion, they will be effectively locked in. Normally this would be OK, as everyone makes sure to have levitate just in case of something like this, or they can use the console command "tcl" to get out, but this quest is supposed to be done as the very first thing on a fresh character after privateers hold/random dungeon start and I don't want people to be forced to cheat to complete the quest.
I thought of an idea though. To make the quest supply the player with an item with the levitation property, so they can use it when the time comes. Perhaps I can tie it to the quest giver with a "message:" prompt, where they advise using it as they went in previously and noticed a bunch of corpses down a large hole.
Can you give potions as quest items? Since I cant find the item codes for them I tried a few things and nothing is working. Can you give enchanted weapons and armor as rewards? Specific enchantments/potions I mean. Just giving a random item in the potion class/weapon/armor/clothing isn't good enough.
I'm a bit of a noob at this... Not using any quest editing software, as I'm just working on someone elses mod and figuring things out as I go.
QBN:
Item _potions_ potion_of_levitation
and then later
_begin_ task:
start timer _begin2_
get item _potions_
Everything worked perfectly before I added the item to QBN and the begin task. I tried potion_levitation also didn't work.
Maybe it's not possible?