DFU version: 0.15.3
skill advancement line
"After much practice, you feel ready to advance further in"
"Perhaps it is time to reflect on what you have learned about"
"You should rest on what you have learned about"
is missing in internal_rsc.csv or internal_strings.csv
which makes it unable to translate
and below has lower priority though,
in internal_strings.csv line:
orcish,*
daedric,*
seems to share string as both skill(lang) and material
it needs to be separated
and looks like line:
"daedric,Daedric" works but
"aedric,Daedric" is not
or might this "aedric,Daedric" is just unused line
that originally intend for en.uesp.net/wiki/Lore:Aedra
Thank you
[0.15.3]Missing line in internal_*.csv
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.15.3]Missing line in internal_*.csv
Hey there!
Please note this forum is for unmodded Daggerfall Unity. Any changes made by mods aren't part of base game and can only be changed externally with the help of mod author.
These strings aren't used anywhere in core game, I would suggest they are from a mod. The only skill improvement message used in core game is key "skillImprove" with value "Your %s skill has improved."높은산_낮은산 wrote: ↑Fri Aug 18, 2023 3:54 am "After much practice, you feel ready to advance further in"
"Perhaps it is time to reflect on what you have learned about"
"You should rest on what you have learned about"
is missing in internal_rsc.csv or internal_strings.csv
which makes it unable to translate
Please note this forum is for unmodded Daggerfall Unity. Any changes made by mods aren't part of base game and can only be changed externally with the help of mod author.
It's the same string in both cases. Is there some problem here that requires two uses of an identical string to have separate records, perhaps some grammar issue? If you can please give me more details on why these need to be separate, I'll look into it.
The "aedric" string key is not retrieved anywhere in the game that I can see. Both "daedric" and "aedric" keys resolve to the string "Daedric". But only the former is key is used anywhere in game. All the "internal_strings" were added manually by me, but I can't recall the history of this one and why it's there. In any case, it's an unused string.
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- Posts: 40
- Joined: Mon Apr 17, 2023 11:33 am
Re: [0.15.3]Missing line in internal_*.csv
about first one
oops. didn't think of a mod. it's common mistake right? idiot me...
2nd one is like
daedric as Language should translate as 데이드릭어(어=Language)
daedric as material should translate as 데이드릭 or 데이드릭제(제=made of)
not that serious matter as is now but, for perfection
oops. didn't think of a mod. it's common mistake right? idiot me...
2nd one is like
daedric as Language should translate as 데이드릭어(어=Language)
daedric as material should translate as 데이드릭 or 데이드릭제(제=made of)
not that serious matter as is now but, for perfection
Last edited by 높은산_낮은산 on Wed Sep 27, 2023 8:37 am, edited 1 time in total.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.15.3]Missing line in internal_*.csv
I understand, thanks for clarifying. I'll separate the use of these two strings next version for you.
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- Posts: 40
- Joined: Mon Apr 17, 2023 11:33 am
Re: [0.15.3]Missing line in internal_*.csv
What a joy, Thanks you
that makes better translation
that makes better translation
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- Posts: 40
- Joined: Mon Apr 17, 2023 11:33 am
Re: [0.15.3]Missing line in internal_*.csv
just found mage light in spell maker and guild titles and ranks name(like apprentice, paladin), CHAR sheet affiliations tab reputation part
is not in internal_rsc nor internal_strings.
may i ask you to look into?
is not in internal_rsc nor internal_strings.
may i ask you to look into?
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.15.3]Missing line in internal_*.csv
Please update to version 0.15.4. This release adds localization for class names and guild ranks. You'll find these strings in the latest Internal_Strings.csv. The affiliation format string ("rep:0") and hand-to-hand format strings were added recently and will be available in next release.
The MageLight spell exists in the code only as an example for modders how to create and register a new magic effect at runtime. It's technically not part of Daggerfall and I probably should remove this rather than allow it to go into release.
The MageLight spell exists in the code only as an example for modders how to create and register a new magic effect at runtime. It's technically not part of Daggerfall and I probably should remove this rather than allow it to go into release.
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- Posts: 40
- Joined: Mon Apr 17, 2023 11:33 am
Re: [0.15.3]Missing line in internal_*.csv
i was thinking posting about rep:0, dmg:0 in H2H,
nice update
Thanks for your effort.
nice update
Thanks for your effort.