[MOD] Varied Wealthy Homes

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Cliffworms
Posts: 208
Joined: Sun Dec 30, 2018 6:24 pm
Location: Québec

[MOD] Varied Wealthy Homes

Post by Cliffworms »

Image

Download on Daggerfall Unity Nexus


Changelog
Spoiler!
1.0
  • - Initial Release
Credits
BadLuckBurt for extracting all of Daggerfall's building and location data.
Hazelnut and Uncanny Valley for the World Data Editor.
Podleron for the RMB editor.
Interkarma and the wonderful community that gave us Daggerfall Unity
The DFU community for feedback.
Daggerfall's development team, how could I not credit them?


In vanilla Daggerfall, wealthy home locations (those with the "Court", "Hall", "Manor" and "Palace" suffixes) use only 3 layouts out of 10. These locations can thus quickly look similar.

Varied Wealthy Homes changes the layouts of locations with the "Manor" and "Palace" suffixes with those of the unused layouts. 723 locations are affected. Interestingly, those layouts were planned for medium and large wealthy homes. Manors will now have 4 medium layouts and Palaces will have 3 large layouts. Courts and Halls will keep the vanilla layouts, which have less buildings.

If you also wish varied wealthy homes for desert locations, please seek out the "Fixed Desert Architecture" mod.

In addition, all buildings touched by this mod have had small interior fixes applied. Furniture is aligned along the walls, hanged lamps are centered with the ceiling and they now all have quest markers, meaning that more house types can now be used by the game's quest generation. You may stumble upon houses you've never seen before because they didn't previously have quest markers.

Enjoy!


INSTALLATION

First, make sure you are not inside a wealthy home location or have a quest taking place in one or given by an NPC there.

Either install using Vortex Mod Manager or install manually as described below.

Extract the content of the archive to the StreamingAssets of your Daggerfall Unity directory.
Example : [Your drive]\DagUnity\DaggerfallUnity_Data\StreamingAssets

The .dfmod file will be installed in "Mods".

In-game, activate Varied Wealthy Homes from the mod launcher.


SAVE GAMES

For existing save games, make sure you are not inside a wealthy home location or have a quest taking place in one or given by an NPC there before enabling or disabling this mod.

Compatible otherwise with both new and active save games.


CONFLICTS/KNOWN ERRORS

None known.

If you encounter any issue with the mod, please let me know.

User avatar
DunnyOfPenwick
Posts: 275
Joined: Wed Apr 14, 2021 1:58 am
Location: Southeast US

Re: [MOD] Varied Wealthy Homes

Post by DunnyOfPenwick »

More variety! Fantastic.

HankLubowitz
Posts: 1
Joined: Tue Nov 21, 2023 4:08 pm

Re: [MOD] Varied Wealthy Homes

Post by HankLubowitz »

Very impressive. 8-)getting over it 8-)

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