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Floating NPC

Posted: Sun Oct 22, 2023 7:14 pm
by All4
Floating Enemy.PNG
Floating Enemy.PNG (782.79 KiB) Viewed 4077 times
No idea if this is a bug or not, I don't know what the developers intended to happen in this case or if they even considered it. This is in the dungeon block where there is a floating platform and you can pull the lever to complete the bridge. There was apparently someone on the platform and instead of falling or moving with the platform they just didn't move.

Re: Floating NPC

Posted: Mon Oct 23, 2023 6:29 am
by Jay_H
This topic ended up in Quest Development, but it deals with the same quest marker: viewtopic.php?t=3165

Re: Floating NPC

Posted: Tue Oct 24, 2023 5:17 am
by Interkarma
The short version is that enemies aren't physically simulated in the same way as player. If the player is beyond a certain distance from enemy, their AI is disabled for performance reasons. This includes systems like navigation and falling. If you get close enough to the enemy to "wake up" their AI, they should fall out of the air.

Loot piles have the same problem on moving platforms, and they aren't physically simulated at all. Fun fact - the moving loot puzzles in the Daggerfall treasury where you acquire the numidium are all coded up to move using dungeon actions like one big Rube Goldberg machine.

Re: Floating NPC

Posted: Sun Nov 05, 2023 2:13 pm
by Tamalak
The funny thing is they sometimes DO fall eventually if they flail around enough :D

And shooting them with an arrow will make them fall for sure.