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Why don't languages work in dungeons?

Posted: Sat Nov 04, 2023 7:04 pm
by Tamalak
I've slowly realized that languages are even more useless than they first appear. I have NEVER gotten a proc in a dungeon and I've finally realized that they don't work there.

I'm sure this was inherited from the legacy version of the game but the dev team has made other obvious improvements (such as using the terrain elevation for the overworld map), so why not this?

Re: Why don't languages work in dungeons?

Posted: Sat Nov 04, 2023 7:19 pm
by Magicono43
Language skills do work, unless you have some weird combination of mods effecting this, not sure what you are experiencing.

Re: Why don't languages work in dungeons?

Posted: Sat Nov 04, 2023 7:21 pm
by Ralzar
Also, note that having your weapon drawn lowers chance of pacification.

Re: Why don't languages work in dungeons?

Posted: Sat Nov 04, 2023 8:31 pm
by Tamalak
Ralzar wrote: Sat Nov 04, 2023 7:21 pm Also, note that having your weapon drawn lowers chance of pacification.
Oh.. that might account for it, thank you :oops:

Re: Why don't languages work in dungeons?

Posted: Sat Nov 04, 2023 8:55 pm
by Jay_H
Here's a quick run-down on how language skills work on enemies: https://en.uesp.net/wiki/Daggerfall_Mod ... cification

Re: Why don't languages work in dungeons?

Posted: Sat Dec 23, 2023 4:21 pm
by MrFlibble
Do Streetwise and Etiquette work for pacification of human enemies in vanilla too, or was it introduced in DFU only?