Crypts And Cults Mod

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harbinger451
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Crypts And Cults Mod

Post by harbinger451 »

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COMING SOON!
(I say soon, but this is very much a long term project)

BRIEF SUMMARY:

Expands rural and urban cemetery crypts, making them more diverse and interesting. Adds Daedric Shrines, Necromantic Lairs, Smuggler Dens and Vampire Hideouts to some, plus new guild The Cultist Cabal offering services for your more nefarious characters to utilize.

WHAT THIS MOD DOES:
(Subject to change as project advances)

Expands the small Cemetery Mausoleum crypts in both the rural and urban environments. They'll still be comparatively small as dungeons in Daggerfall go, but they will be slightly more complex and expansive compared to the existing graveyard crypts... and certainly a lot more interesting. The urban crypts part of this mod is very much indebted to, and built on, the work done in Cecell's Town Graveyard Dungeons mod, but makes the urban crypts made accessible by that mod much more diverse (expanding the types of crypt available from one to many).

The new crypts could randomly contain one of the following (these will be relatively rare and will potentially require visiting many crypts to find)...

Daedric Shrines: Access certain Cultist Cabal services - get quests, summon Daedra, undergo training, cure disease ... if you are a member and of the right rank. Also get magicka and health charges, plus donate to increase rep. Found in a few urban and rural cemeteries, but mostly in forgotten cemeteries.
-- In Shrines to Mephala you can also access Dark Brotherhood quests.
-- In Shrines to Hercine you can access (Glenmoril) Witch Cult quests and Summoning (Hercine only) services, plus Cultist Cabal training, healing and donating services.

Necromantic Lairs: Access certain Cultist Cabal services - make and buy spells and potions, buy soul gems ... if you are a member and have the required rank. Found in a few urban and rural cemeteries, but mostly in forgotten cemeteries.

Vampire Hideouts: Access certain Cultist Cabal services - identify, make and buy magic items, talk to the spymaster, teleport anywhere on your map ... if you are a member and have the required rank. Plus, (possibly) "cattle" to feed on if you are a vampire. Found in a few urban and rural cemeteries, but mostly in forgotten cemeteries.

Smuggler Dens: Access some Thieves Guild services if you are a member and of the right rank. Found in some urban, rural and forgotten cemeteries.

The Night Mother's Lair: Meet the Night Mother herself and access some Dark Brotherhood services in a unique Dark Brotherhood base ... if you are a member and can find it in that one forgotten cemetery.

THE CULTIST CABAL (GUILD):

Faction Relationships (faction #):
Social Group = Scholar (2)
Parent = Oblivion (17)
Allies = The Dark Brotherhood (108), The Necromancers (306), The Glenmoril Witches (419), The Vampire Clans (150-158)
Enemies = The Divines (21, 22, 24, 26, 27, 29, 33, 35)

Services - Where - Who - Faction # - Flat # (vary according to type of shrine/lair):
Quests - Daedric Shrine - The Cultist Cabal - 1320 - 176-1 db standing praying
Daedra Summoning - Daedric Shrine - Cultist Summoners - 1321 - 176-4 db dancer
Training - Daedric Shrine - Cultist Teachers - 1322 - 176-2 db dancer / 178-5 necro dancer / 179-1 witch standing
Donate - Daedric Shrine - Cultist Procurers - 1323 - 176-0 db kneeling praying / 179-0 witch kneeling
Cure Disease - Daedric Shrine - Cultist Healers - 1324 - 176-3 db dancer / 178-6 necro dancer / 179-3 witch dancer
Make Potions - Necromancer's Lair - Cultist Mixers - 1325 - 178-3 necro standing praying
Buy Potions - Necromancer's Lair - Cultist Apothecaries - 1326 - 178-0 necro assassin
Buy Spells - Necromancer's Lair - Cultist Enchanters - 1327 - 178-1 necro glaive
Make Spells - Necromancer's Lair - Cultist Spellsmiths - 1328 - 178-2 necro kneeling praying
Buy Soulgems - Necromancer's Lair - Cultist Binders - 1329 - 182-44 crone
Identify Magic Items - Vampire Hideout - Cultist Identifiers - 1330 - 186-56 (or 182-56?) cloaked female vamp
Buy Magic Items - Vampire Hideout - Cultist Crafters - 1331 - 177-2 mg levitating book reader
Make Magic Items - Vampire Hideout - Cultist Smiths - 1332 - 177-5 mg smith
Teleport - Vampire Hideout - Cultist Teleporters - 1333 - 182-33 vampy female vamp
Spymaster - Vampire Hideout - Cultist Spymasters - 1334 - 186-55 (or 182-55?) cloaked male vamp

Special non Cultist Cabal services:
Feed On - Vampire Hideout - Vampire Cattle ? 186-30, 186-31, 186-32 prisoners (just window dressing unless Flat Interaction is installed ... possibly)
Witch Quests & Summoning - Shrine to Hercine - Warlock 184-21 old man with staff
Dark Brotherhood Quests - Shrine to Mephala - Dark Slayer 176-5 db hooded male (if a member of the Dark Brotherhood)

Skills for Ranking and Training:
Daedric
Nymph (Necromancy)
Alteration
Mysticism
Thaumaturgy
Restoration
Destruction
Illusion
Blunt Weapon
Short Blade
Long Blade
Medical
Backstabbing
Lockpicking

Min Willpower: Rank: Benefits
Will NA: N: Supplicant: Non-member Quests and Donate
Will 45: 0: Novice: Member Quests and Training
Will 50: 1: Initiate: Cure Disease, Free Healing and Magicka recharge, 10% chance of Avoid Death
Will 55: 2: Acolyte: Buy Potions and Spells, 20% chance of Avoid Death
Will 60: 3: Adept: Mix Potions and Craft Spells, 30% chance of Avoid Death
Will 65: 4: Presbyter: Teleportation and Spymaster, 40% chance of Avoid Death
Will 70: 5: Magister: Identify Magic Items and Buy Soul Gems, 50% chance of Avoid Death
Will 75: 6: Knight Templi: Buy and Craft Magic Items, 60% chance of Avoid Death
Will 80: 7: Magister Templi: Summon Daedra and 70% chance of Avoid Death
Will 85: 8: Illuminati: 80% chance of Avoid Death
Will 90: 9: Ipsissimus: 90% chance of Avoid Death


Base Cemetery Crypt RDB blocks:
M0000000.RDB - basic two vault crypt - added vaults and long tunnel leading to an altar room, an ancient tomb and treasure store.
M0000001.RDB - small crypt with one altar room and one vault - added two more vaults plus an ancient sewer complex with hidden hideout.
M0000002.RDB - another basic two vault crypt - added vaults, an altar room and an ancient throne room.
M0000003.RDB - and another two vault crypt - added two vaults, a long passage and a large pyramid altar room.
M0000004.RDB - two vaults, a small altar room and a hidden passage leading to a storage room - added some extra vaults.
M0000005.RDB - three vaults and a study - added cave system leading to a Den and a secret shrine.
M0000006.RDB - smallish crypt with a study and one vault - added two more vaults, a secret altar room and a work/storage area. X
M0000007.RDB - tiny one vault crypt - added three more vaults plus a cave system with unearthed coffins, ancient tombs and a Lair.
M0000008.RDB - small crypt with one altar room and one vault - added two vaults, a storage area and a secret living space.
M0000009.RDB - NEW crypt with four vaults and passages into ancient sewers, a secret altar room and a hidden chamber.
M0000010.RDB - NEW - as M0000000 but with an active Shrine to Hermaeus Mora and a Vampire Hideout in the ancient tomb. RARE!
M0000011.RDB - NEW - as M0000001 but with a small active Shrine to Malacath and a Vampire Hideout. RARE!
M0000012.RDB - NEW - as M0000002 but with an active Shrine to Namira and a Necromancers Lair in the throne room. RARE!
M0000013.RDB - NEW - as M0000003 but with a large active Shrine to Sanguine. RARE!
M0000014.RDB - NEW - as M0000004 but with an active Shrine to Nocturnal. RARE!
M0000015.RDB - NEW - as M0000005 but with an active Smugglers Den in the cave system and a hidden shrine to Hercine. RARE!
M0000016.RDB - NEW - as M0000006 but with a large active Shrine to Mephala in the secret altar room. RARE! X
M0000017.RDB - NEW - as M0000007 but with an active Necromancers Lair occupying the cave system. RARE!
M0000018.RDB - NEW - as M0000008 but with a small active Shrine to Hercine occupied by a Glenmoril Coven Warlock. NOT SO RARE!
M0000019.RDB - NEW - as M0000009 but with a large active Shrine to Molag Bal, a Vampire Hideout in the sewers, and a Necromacers Lair. RARE!
M0000020.RDB - NEW - as M0000000 but with an active Shrine to Vaernima and a Necromancers Lair in the ancient tomb. VERY RARE!
M0000021.RDB - NEW - as M0000001 but with a small active Shrine to Peryite. VERY RARE!
M0000022.RDB - NEW - as M0000002 but with an active Shrine to Sheogorath and a Vampire Hideout in the throne room. VERY RARE!
M0000023.RDB - NEW - as M0000003 but with a large active Shrine to Boethiah. VERY RARE!
M0000024.RDB - NEW - as M0000004 but with an active Shrine to Meridia. VERY RARE!
M0000025.RDB - NEW - as M0000005 but with The Night Mother's Lair in the cave system and a hidden shrine to Mephala. UNIQUE!
M0000026.RDB - NEW - as M0000006 but with a large active Shrine to Clavicus Vile in the secret altar room. VERY RARE! X
M0000027.RDB - NEW - as M0000007 but with an active Smugglers Den in the Lair. VERY RARE!
M0000028.RDB - NEW - as M0000008 but with a small active Shrine to Azura. VERY RARE!
M0000029.RDB - NEW - as M0000009 but with a large active Shrine to Mehrunes Dagon, a Necromacers Lair in the sewers, and a Vampire Hideout. VERY RARE!

COMPATIBILITY:

I've made this mod compatible with "Unofficial Block Location and Model fixes" and "Fixed Desert Architecture", so load Crypts And Cults after (below) both those mods to make it's changes overwrite theirs in game.

Obviously, Crypts And Cults is incompatible with "Town Graveyard Dungeons", if you have that mod installed you will need to uninstall it by deleting it's location files from the StreamingAssets/WorldData folder or they will overwrite Crypts And Cults' changes to the urban cemeteries in game.

More details will be added as I progress.
Last edited by harbinger451 on Wed Mar 20, 2024 6:32 pm, edited 7 times in total.
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boredofpost90slife
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Re: Crypts And Cults Mod

Post by boredofpost90slife »

This sounds amazing!

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King of Worms
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Re: Crypts And Cults Mod

Post by King of Worms »

Exactly the type of stuff I like to see the most, have fun and good luck with this!

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harbinger451
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Re: Crypts And Cults Mod

Post by harbinger451 »

Updated the original post with the latest details ... majorly, I'm no longer doing three separate guild factions (cultists, necromancers and vampires) and will be incorporating them all into one Cultist Cabal.
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