Hi guys, after translating a quest , the letter's name become like this:
the letter content is alright.
Letter ''name''
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Letter ''name''
Shy necromancer
- Jagget
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Re: Letter ''name''
It's a well-known issue. Or rather, feature. The macros won't get expanded in the letter tooltip.
P.S. The game uses the last line of the letter as a source for "extended" tooltip.
Daggerfall Russian Translation
- pango
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Re: Letter ''name''
Hi,
I asked the same question recently, check viewtopic.php?t=6479
I asked the same question recently, check viewtopic.php?t=6479
Mastodon: @pango@fosstodon.org
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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- Posts: 66
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- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
Re: Letter ''name''
For example, edit the quest file, the letter text, so the last line of it didn't contain any macro.
Daggerfall Russian Translation
- Interkarma
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Re: Letter ''name''
To summarise, the core issue being solved by disabling macros in letter tooltips is that some macros require location/building data. When these macros are used, entire locations are being loaded just as user mouses around their inventory. This was causing massive inventory stutters in some environments.
Possibly a better approach to this in future would be to only ignore the heavy macros which require location loading and allow all others. This will at least allow name/rank/pronoun/etc. lookups to work in tooltips (the most common cases).
Possibly a better approach to this in future would be to only ignore the heavy macros which require location loading and allow all others. This will at least allow name/rank/pronoun/etc. lookups to work in tooltips (the most common cases).