[Texture replacer] Regional NPCs

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WilhelmBlack
Posts: 25
Joined: Sun Sep 24, 2023 2:43 pm

[Texture replacer] Regional NPCs

Post by WilhelmBlack »

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So I had the idea of using the NPC Flat Replacer and various texture resources to add variety of races throughout Illiac Bay.

All the details are in nexus: https://www.nexusmods.com/daggerfallunity/mods/668

But some examples of how it works:

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Temple of Dibella in Hammerfell

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Temple of Dibella in Dragontail Mountains

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Tavern in Wrothgarian Mountains

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Tavern in Orsinium Area

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Good quality tavern

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Bad quality tavern

Basically the races and characters varies between regions and quality buildings.

And I created a new resource pack for the lack of Redguard flats in the game:

https://www.nexusmods.com/daggerfallunity/mods/666

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I've noticed that the flats created by StarMadeKnight don't have a portrait yet. I could take care of it while there is no rush if no one has done anything yet.

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Deepfighter
Posts: 138
Joined: Sun Mar 22, 2015 10:24 am
Location: Iliac-Bay
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Re: [Texture replacer] Regional NPCs

Post by Deepfighter »

Looking cool, more variety is always good. :)
Head of the German Daggerfall translation - www.daggerfalldeutsch.de
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online

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WilhelmBlack
Posts: 25
Joined: Sun Sep 24, 2023 2:43 pm

Re: [Texture replacer] Regional NPCs

Post by WilhelmBlack »

Until a new version of VIC is released, temporal fix for the horse riders and wagons appearing inside houses: https://drive.google.com/file/d/15FU_yP ... sp=sharing

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