Codename DREAM 90s

Show off your mod creations or just a work in progress.
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King of Worms
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Codename DREAM 90s

Post by King of Worms »

I had this idea in my mind for a very long time. It was basically the thought of when DREAM is finished, to get back to it and try to make it back to lower pixelated resolution with reduced color space. Its a bit more difficult than I imagined, but thats how it always is :lol:

I have found quite optimal balance between resolution and pixels, and also the color space. The textures are basically ready, including all the support textures (normals, height, roughness etc) the NPCs kind of ready as well. It all needs a lot of testing and more work, but its shaping up!

Some more screenshots:
https://imgur.com/a/iSMH74j

This is not a retro mode :) Its just new textures and point filter set ingame.
DaggerfallUnity 2024-02-15 00-22-12.jpg
DaggerfallUnity 2024-02-15 00-22-12.jpg (605.51 KiB) Viewed 679 times
DaggerfallUnity 2024-02-15 00-18-07.jpg
DaggerfallUnity 2024-02-15 00-18-07.jpg (594.47 KiB) Viewed 679 times
DaggerfallUnity 2024-02-15 00-16-00.jpg
DaggerfallUnity 2024-02-15 00-16-00.jpg (686.89 KiB) Viewed 679 times

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Seferoth
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Re: Codename DREAM 90s

Post by Seferoth »

That's actually pretty cool. Good luck with the project!

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DunnyOfPenwick
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Re: Codename DREAM 90s

Post by DunnyOfPenwick »

The speckled graininess seems to give it more depth...or something.
I like the look of it.

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King of Worms
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Re: Codename DREAM 90s

Post by King of Worms »

Thank you!

And yes thats the Dithering. When you use reduced color space, this can be used to simulate "more colors" and was commonly used in the 90s for this exact reason. So ppl who played games in those times, will know this effect well. Im still experimenting with the settings. Different assets need different approach... but it seems doable. Its just much more difficult than I originally thought, but thats always the case :)

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harbinger451
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Re: Codename DREAM 90s

Post by harbinger451 »

These look awesome ... takes me back to the golden age of human civilization, the 90s.
Image

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MrFlibble
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Re: Codename DREAM 90s

Post by MrFlibble »

I guess Daggerfall could look like this in 1996... if it were made on the Quake engine.

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Deepfighter
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Re: Codename DREAM 90s

Post by Deepfighter »

The style reminds (not the NPCs) of Arx Fatalis. :-D
Head of the German Daggerfall translation - www.daggerfalldeutsch.de
and German translator for The Elder Scrolls V: Skyrim and Lore-Expert for The Elder Scrolls: Online

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