I tried a few searches on the topic, but couldn't find anything definitive. Will setting the timescale all the way down to 1 cause any real issues? I usually lower the timescale on other ES games, and Daggerfall's more realistic scale makes me want a timescale that matches. But this is my first time with the game, so I'm not sure I would notice if it's causing problems.
I know it will change how long magic effects last, and I read it may also lower the frequency of enemy spawns for some quests. I think I'm fine with that, mostly just concerned if it could break any quests, or any other unforeseen consequences. Thoughts?
pitfalls of setting timescale to 1?
- jayhova
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Re: pitfalls of setting timescale to 1?
Your walk/run speed is somewhat based on accelerated time.
Remember always 'What would Julian Do?'.
- Jay_H
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- jayhova
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Re: pitfalls of setting timescale to 1?
If you look at the time it takes to cross the map in real-time (about 70 hours) and the number of in-game days that pass (35) this works out to about right. I pretty much just worked it out on my own.
Remember always 'What would Julian Do?'.
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Re: pitfalls of setting timescale to 1?
I'm confused by this. If I lower the timescale, it should take proportionally less 'in-game' time to go the same distance, right? I haven't crossed the whole map, but on timescale 1, I can cross half of Daggerfall in only an hour or two of in-game time.
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Re: pitfalls of setting timescale to 1?
https://www.reddit.com/r/ElderScrolls/c ... he_entire/
69 Hours real-time to cross the map. That's a bit over a month, game-time, as 2 hours = one day. You could extrapolate from that the total distance he walked and then break that down into miles per day and miles per hour. If you change the time scale to 1:1 the walk would still take the same amount of real-time so your speed in miles per hour would increase dramatically.
Remember always 'What would Julian Do?'.
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Re: pitfalls of setting timescale to 1?
Ahh, got it. At first I thought you meant it would alter the real-time speed. Anyway, my main reason for changing it was to make the real perceived distance match the 'in-game' distance. Although interestingly, it also seems to lower the deadlines for random quests accordingly. So while I can move across the map much faster in terms of days passing, I have around 10 days to complete a quest, rather than 70 at the default timescale. Resting seems to take the same amount of time either way, so needing to recover health in a dungeon is now the easiest way to miss a deadline. I assume fast travel is also unaffected by the timescale, but I haven't tested that.jayhova wrote: ↑Mon Mar 25, 2024 5:55 amhttps://www.reddit.com/r/ElderScrolls/c ... he_entire/
69 Hours real-time to cross the map. That's a bit over a month, game-time, as 2 hours = one day. You could extrapolate from that the total distance he walked and then break that down into miles per day and miles per hour. If you change the time scale to 1:1 the walk would still take the same amount of real-time so your speed in miles per hour would increase dramatically.
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Re: pitfalls of setting timescale to 1?
While reducing the time interval can make moving around the map faster in real-time, it can also affect the sense of immersion and realism in the game world. But many people like me prefer slower times to maintain a more realistic pace of exploration and travel.jayhova wrote: ↑Mon Mar 25, 2024 5:55 amhttps://www.reddit.com/r/ElderScrolls/c ... he_entire/wordle
69 Hours real-time to cross the map. That's a bit over a month, game-time, as 2 hours = one day. You could extrapolate from that the total distance he walked and then break that down into miles per day and miles per hour. If you change the time scale to 1:1 the walk would still take the same amount of real-time so your speed in miles per hour would increase dramatically.
- jayhova
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Re: pitfalls of setting timescale to 1?
People are not used to video games that move at realistic speeds. https://youtu.be/P84HlcTr2Yc?si=jIaK-A2Iz70ZdnjV Consider this video. If the entire game required you to move at this speed it would not so quickly become teadious.
Remember always 'What would Julian Do?'.
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Re: pitfalls of setting timescale to 1?
I lower the timescale because it increases my immersion, basically. Even if it makes Daggerfall 'smaller', it's so big that to me it still feels real at a 1:1 scale, which is pretty cool, and kind of a rare thing in games.