I have an issue with a quest I'm writing, where "pick one" fails on an "injured" condition.
Code: Select all
_inj_ task:
injured _barb_
pick one of _ene1_ _ene2_
_ene1_ task:
say 1023
_ene2_ task:
say 1024
create foe _enemy_ every 1 minutes 1 times with 100% success
"injured -> say ####" does work on the three other nearly identical quests I made, so I know it is implemented in Vengeance.
(Quest reference)