idea: Wandering Enemies

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Alderwood
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Joined: Mon Aug 22, 2022 3:48 am

idea: Wandering Enemies

Post by Alderwood »

I was toying around with Sneak and noticed enemies just stop and stay where they are once they lose track of you. I think it would be cool to have some variety to an enemies behavior after they give up the chase.

For example: if you ditch a rat, it'll wait a bit before randomly pick a spot nearby to pathfind towards to simulate searching, then repeat. If you're lucky, they'll be facing away from you to let you sneak past or get a chance to backstab, or maybe they'll wander into another enemy to fight. They probably shouldn't stray too far from where they stopped to make re-engagement more predictable and in-fighting less likely.

Taking the idea further, it might be cool if more intelligent creatures like knights eventually nav'd back to where they first spawned to guard their area.

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