[Narrative AAR] The saga of Wulfgarr Snobjorn
Posted: Thu Apr 11, 2024 8:49 am
Hi y'all.
I've recently started a new playthrough and I'm writting an In character journal between my play session. It's a lot of fun. And I figured I'd might share this creative endeavour with the community. It's a roleplay heavy playtrhough in which I try to immerse myself the best I can in the wonderful world of Daggerfall. Also, I'm not the agent but just a random nord adventurer trying to make a name for himself.
I have a few houserules for this playthrough, mainly to enhance my immersion:
-No savescumming. (I'm not playing in Ironman, so no permadeath but I don't reload for anything short of my character's death. )
-No vanilla Fast Travel. (only "tedious travel" as it was once called from Travel Options)
- No rest every few minutes/in silly places. (Basically using the rest rules from DnD 5e: only 1 "long rest" per day and I allow myself 3 short rest of 1 hour per day)
Also here's my modlist for those interested:
-Roleplay and Realism https://www.nexusmods.com/daggerfallunity/mods/16
-Roleplay and Realism - Items https://www.nexusmods.com/daggerfallunity/mods/61
-Travel Options https://www.nexusmods.com/daggerfallunity/mods/122
-Basic Roads https://www.nexusmods.com/daggerfallunity/mods/134
-Climates and Calories https://www.nexusmods.com/daggerfallunity/mods/49
-Fixed Dungeon Exteriors https://www.nexusmods.com/daggerfallunity/mods/225
-Basic Wilderness Encounters https://www.nexusmods.com/daggerfallunity/mods/585
-Realistic Wagon https://www.nexusmods.com/daggerfallunity/mods/92
-Random Starting Dungeon (set to spawn in an orc stronghold in a mountains biome) https://www.nexusmods.com/daggerfallunity/mods/118
-Dynamically Progressing Main Quest (Canon Timeline) https://www.nexusmods.com/daggerfallunity/mods/289
-Environmental Ambience https://www.nexusmods.com/daggerfallunity/mods/395
-Paper Map for Daggerfall Unity https://www.nexusmods.com/daggerfallunity/mods/575
-Convenient Clock https://www.nexusmods.com/daggerfallunity/mods/25
-Order Service https://www.nexusmods.com/daggerfallunity/mods/529
-Dynamic Skies https://www.nexusmods.com/daggerfallunity/mods/376
-Better Ambience https://www.nexusmods.com/daggerfallunity/mods/139
-Wilderness Overhaul https://www.nexusmods.com/daggerfallunity/mods/390
-Temples Cure Poison https://www.nexusmods.com/daggerfallunity/mods/321
-Daggerfall Enemy Expansion https://www.nexusmods.com/daggerfallunity/mods/372
-World of Daggerfall - Terrain and World of Daggerfall - Biomes https://www.nexusmods.com/daggerfallunity/mods/249
-Advanced Wilderness Encounters https://www.nexusmods.com/daggerfallunity/mods/671
-Villager Reactions https://www.nexusmods.com/daggerfallunity/mods/364
My character is a nord called Wulfgarr Snobjorn. Wulfgarr is a wildling, a custom class that is roleplay focused but nonetheless fairly optimized. Here's the details of the class and WUlfgarr's backstory:
Bas Attributes: Strength 75 - Intelligence 20 - Willpower 50 - Agility 50 - Endurance 75 - Personality 40 - Luck 40
Primary skills: Axe, Critical Strike, Dodging
Major Skills: Archery, Running, Climbing
Minor Skills: Jumping, Swimming, Mercantile, Medical, Streetwise, Stealth
Advantages: Expertise in axe - Acute Hearing - Athleticism - Regenerate Health General
Disadvantages: Forbidden Armor Types Chain and Plate - Inability to Regen Spell Points - Unable to Use Magic in Darkness - Unable to Use Magic in Daylight
Max Hit Points Per Level: 30
I've recently started a new playthrough and I'm writting an In character journal between my play session. It's a lot of fun. And I figured I'd might share this creative endeavour with the community. It's a roleplay heavy playtrhough in which I try to immerse myself the best I can in the wonderful world of Daggerfall. Also, I'm not the agent but just a random nord adventurer trying to make a name for himself.
I have a few houserules for this playthrough, mainly to enhance my immersion:
-No savescumming. (I'm not playing in Ironman, so no permadeath but I don't reload for anything short of my character's death. )
-No vanilla Fast Travel. (only "tedious travel" as it was once called from Travel Options)
- No rest every few minutes/in silly places. (Basically using the rest rules from DnD 5e: only 1 "long rest" per day and I allow myself 3 short rest of 1 hour per day)
Also here's my modlist for those interested:
-Roleplay and Realism https://www.nexusmods.com/daggerfallunity/mods/16
-Roleplay and Realism - Items https://www.nexusmods.com/daggerfallunity/mods/61
-Travel Options https://www.nexusmods.com/daggerfallunity/mods/122
-Basic Roads https://www.nexusmods.com/daggerfallunity/mods/134
-Climates and Calories https://www.nexusmods.com/daggerfallunity/mods/49
-Fixed Dungeon Exteriors https://www.nexusmods.com/daggerfallunity/mods/225
-Basic Wilderness Encounters https://www.nexusmods.com/daggerfallunity/mods/585
-Realistic Wagon https://www.nexusmods.com/daggerfallunity/mods/92
-Random Starting Dungeon (set to spawn in an orc stronghold in a mountains biome) https://www.nexusmods.com/daggerfallunity/mods/118
-Dynamically Progressing Main Quest (Canon Timeline) https://www.nexusmods.com/daggerfallunity/mods/289
-Environmental Ambience https://www.nexusmods.com/daggerfallunity/mods/395
-Paper Map for Daggerfall Unity https://www.nexusmods.com/daggerfallunity/mods/575
-Convenient Clock https://www.nexusmods.com/daggerfallunity/mods/25
-Order Service https://www.nexusmods.com/daggerfallunity/mods/529
-Dynamic Skies https://www.nexusmods.com/daggerfallunity/mods/376
-Better Ambience https://www.nexusmods.com/daggerfallunity/mods/139
-Wilderness Overhaul https://www.nexusmods.com/daggerfallunity/mods/390
-Temples Cure Poison https://www.nexusmods.com/daggerfallunity/mods/321
-Daggerfall Enemy Expansion https://www.nexusmods.com/daggerfallunity/mods/372
-World of Daggerfall - Terrain and World of Daggerfall - Biomes https://www.nexusmods.com/daggerfallunity/mods/249
-Advanced Wilderness Encounters https://www.nexusmods.com/daggerfallunity/mods/671
-Villager Reactions https://www.nexusmods.com/daggerfallunity/mods/364
My character is a nord called Wulfgarr Snobjorn. Wulfgarr is a wildling, a custom class that is roleplay focused but nonetheless fairly optimized. Here's the details of the class and WUlfgarr's backstory:
Bas Attributes: Strength 75 - Intelligence 20 - Willpower 50 - Agility 50 - Endurance 75 - Personality 40 - Luck 40
Primary skills: Axe, Critical Strike, Dodging
Major Skills: Archery, Running, Climbing
Minor Skills: Jumping, Swimming, Mercantile, Medical, Streetwise, Stealth
Advantages: Expertise in axe - Acute Hearing - Athleticism - Regenerate Health General
Disadvantages: Forbidden Armor Types Chain and Plate - Inability to Regen Spell Points - Unable to Use Magic in Darkness - Unable to Use Magic in Daylight
Max Hit Points Per Level: 30
Wulfgarr grew up in a tiny hamlet lost in the mountains of the Reach, a forgettable frontier outpost surrounded by hostile wilderness
His parents were hunters, they lived off the land and sold pets to make ends meet. They taught Wulfgarr at a very early age how to survive in the wild. Wulfgarr hence grew up to become a very strong and vigorous young man. On the other hand, his education was pretty lackluster in terms of formal knowledge. He's far from being the sharpest tool in the shed.
Nonetheless, Wulfgarr has always dreamed of adventures and glory. He wants to travel and to have song sung about him in taverns.
So, the day of his twentieth anniversary, he kissed his parents and siblings goodbye and hit the road. But just a few days after having crossed the western border of skyrim he encoutered an orcish warband and was taken prisoner...