World Continuous Loading/Level Streaming
Posted: Wed Sep 11, 2024 2:48 pm
I wanted to ask for information on the method used to have the Daggerfall world and to an extent its interior spaces continuously load the world with seemingly no slowdown or load screens, my understanding is this uses a technique known as level streaming combined with the pre-seeded generated world, so my questions relate to the following:
What are some good resources for implementing level streaming?
My understanding is that things like cities/towns use predefined maps and pull from those based on the seed, how is this information stored?
If a fresh seed was used to generate a world using the same method for daggerfall's, would the world need to be preloaded or could it do it on the fly?
What are some good resources for implementing level streaming?
My understanding is that things like cities/towns use predefined maps and pull from those based on the seed, how is this information stored?
If a fresh seed was used to generate a world using the same method for daggerfall's, would the world need to be preloaded or could it do it on the fly?