Skills anyone?
Posted: Thu Sep 07, 2017 11:02 pm
It's fairly obvious that sooner or later we'll have to come up with some new skill system. Honestly, having a ton of language skills is fun, but fairly useless... I know that it's a bit early to implement new skills, as the old skills are not fully functional yet, like magic skills, for example, but we'll need to have some ideas ready when time comes.
I want to hear what everyone thinks first, as I usually tend to come up with large interconnected systems in my head, which are quite rigid and each piece depends on one another. That's why I sometimes might not agree even with good suggestions, if they break whole system I had in mind. Which is pretty selfish, I know. So I want to hear what everyone thinks prior to making any suggestions to the actual skills myself. I might give my ideas one at a time, as I have way too many in my head
Which skills do you think we should keep and which ones get rid off? Which ones can be combined into one skill and how will they work? Give your ideas here and we can discuss here what we actually need and what we don't. You can think of any new mechanics connected to the skills as well - new crafting items, new spells, new armors/weapons, enchantment mechanics, traps, secrets, perks, minigames, etc. Whatever comes to your mind.
Ideas about Attributes are also welcome, if you have any. I feel like these can be streamlined a bit, to be a bit more straightforward and useful.
Give it all, but don't be surprised that many of these ideas will not make it into the game. Here I want to have some sort of brainstorm, so when somebody finally comes to implementing these ideas into the game, they'll have this topic to draw inspiration from. But unless it's going to be you who implements these ideas, there is no guarantee that any of them will get into the game. That includes my ideas as well, I am not exempt from this and not going to judge anyone's ideas, even if I might not agree with everyone. That's just a friendly reminder not to get too excited
I want to hear what everyone thinks first, as I usually tend to come up with large interconnected systems in my head, which are quite rigid and each piece depends on one another. That's why I sometimes might not agree even with good suggestions, if they break whole system I had in mind. Which is pretty selfish, I know. So I want to hear what everyone thinks prior to making any suggestions to the actual skills myself. I might give my ideas one at a time, as I have way too many in my head
Which skills do you think we should keep and which ones get rid off? Which ones can be combined into one skill and how will they work? Give your ideas here and we can discuss here what we actually need and what we don't. You can think of any new mechanics connected to the skills as well - new crafting items, new spells, new armors/weapons, enchantment mechanics, traps, secrets, perks, minigames, etc. Whatever comes to your mind.
Ideas about Attributes are also welcome, if you have any. I feel like these can be streamlined a bit, to be a bit more straightforward and useful.
Give it all, but don't be surprised that many of these ideas will not make it into the game. Here I want to have some sort of brainstorm, so when somebody finally comes to implementing these ideas into the game, they'll have this topic to draw inspiration from. But unless it's going to be you who implements these ideas, there is no guarantee that any of them will get into the game. That includes my ideas as well, I am not exempt from this and not going to judge anyone's ideas, even if I might not agree with everyone. That's just a friendly reminder not to get too excited