Project Arroa: Trees & Foliage
Posted: Mon Feb 03, 2025 1:10 am
I haven't posted anything about my new game on the forums so far. It didn't really feel proper until DFU was truly flying free without me. But I think enough time has passed now that can post about it here as well.
So just in case you're unaware, I've started working on a new game project using a custom engine which I announced last year. I'm blogging about this in a similar monthly format as I did with DFU for all those years.
I've just posted a new blog article about how I implemented trees and foliage. It's fairly light on the technical details, and I've included plenty of screenshots in an attempt to make it more interesting. If this is something you're interested, go check it out!
https://dev.interkarma.net/2025/02/03/trees-foliage/
So just in case you're unaware, I've started working on a new game project using a custom engine which I announced last year. I'm blogging about this in a similar monthly format as I did with DFU for all those years.
I've just posted a new blog article about how I implemented trees and foliage. It's fairly light on the technical details, and I've included plenty of screenshots in an attempt to make it more interesting. If this is something you're interested, go check it out!
https://dev.interkarma.net/2025/02/03/trees-foliage/