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Re: Post Processing Effects

Posted: Sat Apr 14, 2018 7:35 pm
by Midknightprince
TheLacus wrote: Fri Apr 13, 2018 5:52 pm
Midknightprince wrote: Thu Apr 12, 2018 11:08 pm
TheLacus wrote: Thu Apr 12, 2018 7:52 pm This is due to recent changes of mod settings system, i'll release an update asap.
WHEW, Thank you man, i really like this one.
New version is on first post :)
Dude, you're awesome

Re: [MOD] Post Processing Effects

Posted: Sat Apr 14, 2018 8:55 pm
by Midknightprince
Yep, works.
The lines on the sprites are gone, I dig the radius thing for ao, and to be honest I never had customizable ao settings before, so it's kinda awesome. :D

Re: Post Processing Effects

Posted: Sun Apr 29, 2018 10:47 pm
by King of Worms
Ambient occlusion
Intensity 0.5
Range 1.0
Very high

Best image quality imo, gets rid of the artefacts on sprites as well. Very smooth shaded image. Might be a default setting maybe. Just try ,)

Re: Post Processing Effects

Posted: Tue May 01, 2018 5:59 pm
by TheLacus
King of Worms wrote: Sun Apr 29, 2018 10:47 pm Ambient occlusion
Intensity 0.5
Range 1.0
Very high

Best image quality imo, gets rid of the artefacts on sprites as well. Very smooth shaded image. Might be a default setting maybe. Just try ,)
Yes, higher radius reduces, but doesn't remove completely, banding on billboards. The issue is that this comes with an important performance hit.
I can't set very high as default, but I think i'll increase a bit radius value for the high quality preset.

Re: Post Processing Effects

Posted: Wed May 02, 2018 9:25 am
by King of Worms
I see...I will run few tests on performance impact on gtx970 with various settings of ssao. As it is now, highest gpu usage Ive ever seen was around 70% at 60fps 1920×1200, with smaa and grass with distance 200, mesh, and max settings everywhere basically. Thanks for great mods!

Re: [MOD] Post Processing Effects

Posted: Thu May 10, 2018 4:38 am
by Cristalnoir
Hello
Requirements
Version 0.3 requires DragonBreak #92 06-Nov-17 or higher.
Version 0.3.1 requires Magic/Guilds #105 12-Apr-18 or higher.
I looked everywhere but I can not find these files, or are they?

Re: [MOD] Post Processing Effects

Posted: Thu May 10, 2018 4:55 am
by Midknightprince
Cristalnoir wrote: Thu May 10, 2018 4:38 am Hello
Requirements
Version 0.3 requires DragonBreak #92 06-Nov-17 or higher.
Version 0.3.1 requires Magic/Guilds #105 12-Apr-18 or higher.
I looked everywhere but I can not find these files, or are they?
First page in this topic, you want post proc 3.1

You mean after you download ?
Look in downloads, or pick where you wanna put it before you download, and remember.

Re: [MOD] Post Processing Effects

Posted: Thu May 10, 2018 6:44 am
by Cristalnoir
I have no change in the game and when I go into the mod configuration. I do not have any "setting".

Re: [MOD] Post Processing Effects

Posted: Thu May 10, 2018 7:49 am
by Midknightprince
Cristalnoir wrote: Thu May 10, 2018 6:44 am I have no change in the game and when I go into the mod configuration. I do not have any "setting".
So its not showing up in "Mods" in the laucher window ?
First off, what version of DFU, and what OS are you on ?

Re: [MOD] Post Processing Effects

Posted: Thu May 10, 2018 8:04 am
by Cristalnoir
the mod "process" appears but not the "setting".
DFU latest version May 8, Windows 7 64bits