I've also been lurking in the XLengine forums for a while (years) and after realizing that my dream of playing a bug free, updated Daggerfall will be in a far distant future (DaggerXL and other similar projects), I decided to come here and see what I can do by playing around with these awesome tools myself.
I couldn't be more grateful for these tools to exist. Thank you Interkarma (and others) for your hard work!
I'm really sorry for not being here to support this project from the beginning but as for not being a real developer nor even a good programmer myself, I didn't see myself to be any use here. Now that the tools themselves have developed so much, I can't wait to get my hands on them and try out
I am a total newb as far as it goes for game development (and programming in general) and I've only dipped my feet in using the Unity's "free" game engine (and similar) during my free time... But..
After making the decision to support Virtuix Omni a few years back, and soon finally getting the actual treadmill myself, I can't wait to try out, play around and see if I can get it working and then maybe at some point be able to virtually run inside my very own Daggerfallike game, running to the beatiful sunset of Iliac Bay.
I (among all the other people here) might be a bit sadistic for loving a game such as Daggerfall for all these years even after all of it's quirks and bugs and ridiculous game design. But as many here, I can see the ambition the original game had and all of it's potential. I think these tools are the last chance to bring Daggerfall back to life, not maybe the same as the original one, but as something new, something interesting, something thrilling and something game changing.