- FNT files are now read from StreamingAssets/Fonts. This means you can just drop a FNT replacement directly into Daggerfall Unity and it will use that. If any FNT is missing or invalid then game will not start properly.
- Changed quests to load as Latin-1 encoding so that resulting bytecode will map to extended ASCII for your accented characters.
It's still not 100% correct. Not all characters map correctly from source encoding. I'll try to fix this later as I can or at least try to understand the problem better.
Once I'm happy, these changes will make their way into next set of builds. I will likely need to revisit this later to support other sources of text in the game. But quests should display OK once you have these changes in next builds.
Catch up with me again after new builds are out if you still have problems.