I use 80% of the original atlas, but I removed many of its textures, since they are only used in location blocks.
I utilize the two rotation and flip Bits the same way as in the original atlas. The tiles I added are only mirrored versions of original tiles as well as some corner tiles. Mostly its only a matter of different tile indexes, but for 2-4 tiles, you might have to place the grass in a different corner of the tile.
Code: Select all
static protected TileObject[] tileTable = {
// Water - Dirt
new TileObject(MakeLookup(0, false, false), 0,0,0,0),
new TileObject(MakeLookup(4, true, false), 1,0,0,0),
new TileObject(MakeLookup(4, false, true), 0,1,0,0),
new TileObject(MakeLookup(4, true, true), 0,0,1,0),
new TileObject(MakeLookup(4, false, false), 0,0,0,1),
new TileObject(MakeLookup(5, true, false), 1,1,0,0),
new TileObject(MakeLookup(5, false, true), 0,1,1,0),
new TileObject(MakeLookup(5, true, true), 0,0,1,1),
new TileObject(MakeLookup(5, false, false), 1,0,0,1),
new TileObject(MakeLookup(6, false, true), 1,1,1,0),
new TileObject(MakeLookup(6, true, true), 0,1,1,1),
new TileObject(MakeLookup(6, false, false), 1,0,1,1),
new TileObject(MakeLookup(6, true, false), 1,1,0,1),
new TileObject(MakeLookup(21, false, false), 0,1,0,1),
new TileObject(MakeLookup(21, true, false), 1,0,1,0),
new TileObject(MakeLookup(1, false, false), 1,1,1,1),
// Dirt - Grass
new TileObject(MakeLookup(7, true, false), 2,1,1,1),
new TileObject(MakeLookup(7, false, true), 1,2,1,1),
new TileObject(MakeLookup(7, true, true), 1,1,2,1),
new TileObject(MakeLookup(7, false, false), 1,1,1,2),
new TileObject(MakeLookup(8, true, false), 2,2,1,1),
new TileObject(MakeLookup(8, false, true), 1,2,2,1),
new TileObject(MakeLookup(8, true, true), 1,1,2,2),
new TileObject(MakeLookup(8, false, false), 2,1,1,2),
new TileObject(MakeLookup(9, false, true), 2,2,2,1),
new TileObject(MakeLookup(9, true, true), 1,2,2,2),
new TileObject(MakeLookup(9, false, false), 2,1,2,2),
new TileObject(MakeLookup(9, true, false), 2,2,1,2),
new TileObject(MakeLookup(22, true, false), 2,1,2,1),
new TileObject(MakeLookup(22, false, false), 1,2,1,2),
new TileObject(MakeLookup(2, false, false), 2,2,2,2),
// Grass - Stone
new TileObject(MakeLookup(10, true, false), 3,2,2,2),
new TileObject(MakeLookup(10, false, true), 2,3,2,2),
new TileObject(MakeLookup(10, true, true), 2,2,3,2),
new TileObject(MakeLookup(10, false, false), 2,2,2,3),
new TileObject(MakeLookup(11, true, false), 3,3,2,2),
new TileObject(MakeLookup(11, false, true), 2,3,3,2),
new TileObject(MakeLookup(11, true, true), 2,2,3,3),
new TileObject(MakeLookup(11, false, false), 3,2,2,3),
new TileObject(MakeLookup(12, false, true), 3,3,3,2),
new TileObject(MakeLookup(12, true, true), 2,3,3,3),
new TileObject(MakeLookup(12, false, false), 3,2,3,3),
new TileObject(MakeLookup(12, true, false), 3,3,2,3),
new TileObject(MakeLookup(24, true, false), 3,2,3,2),
new TileObject(MakeLookup(24, false, false), 2,3,2,3),
new TileObject(MakeLookup(3, false, false), 3,3,3,3),
// Dirt - Stone
new TileObject(MakeLookup(13, true, false), 3,1,1,1),
new TileObject(MakeLookup(13, false, true), 1,3,1,1),
new TileObject(MakeLookup(13, true, true), 1,1,3,1),
new TileObject(MakeLookup(13, false, false), 1,1,1,3),
new TileObject(MakeLookup(14, true, false), 3,3,1,1),
new TileObject(MakeLookup(14, false, true), 1,3,3,1),
new TileObject(MakeLookup(14, true, true), 1,1,3,3),
new TileObject(MakeLookup(14, false, false), 3,1,1,3),
new TileObject(MakeLookup(15, false, true), 3,3,3,1),
new TileObject(MakeLookup(15, true, true), 1,3,3,3),
new TileObject(MakeLookup(15, false, false), 3,1,3,3),
new TileObject(MakeLookup(15, true, false), 3,3,1,3),
new TileObject(MakeLookup(23, true, false), 3,1,3,1),
new TileObject(MakeLookup(23, false, false), 1,3,1,3),
//Dirt - Grass - Stone
new TileObject(MakeLookup(16, true, false), 1,1,2,3),
new TileObject(MakeLookup(16, false, true), 3,1,1,2),
new TileObject(MakeLookup(16, true, true), 2,3,1,1),
new TileObject(MakeLookup(16, false, false), 1,2,3,1),
new TileObject(MakeLookup(27, true, false), 1,1,3,2),
new TileObject(MakeLookup(27, false, true), 2,1,1,3),
new TileObject(MakeLookup(27, true, true), 3,2,1,1),
new TileObject(MakeLookup(27, false, false), 1,3,2,1),
new TileObject(MakeLookup(17, true, false), 2,2,1,3),
new TileObject(MakeLookup(17, false, true), 3,2,2,1),
new TileObject(MakeLookup(17, true, true), 1,3,2,2),
new TileObject(MakeLookup(17, false, false), 2,1,3,2),
new TileObject(MakeLookup(28, true, false), 2,2,3,1),
new TileObject(MakeLookup(28, false, true), 1,2,2,3),
new TileObject(MakeLookup(28, true, true), 3,1,2,2),
new TileObject(MakeLookup(28, false, false), 2,3,1,2),
new TileObject(MakeLookup(18, true, false), 3,3,1,2),
new TileObject(MakeLookup(18, false, true), 2,3,3,1),
new TileObject(MakeLookup(18, true, true), 1,2,3,3),
new TileObject(MakeLookup(18, false, false), 3,1,2,3),
new TileObject(MakeLookup(29, true, false), 3,3,2,1),
new TileObject(MakeLookup(29, false, true), 1,3,3,2),
new TileObject(MakeLookup(29, true, true), 2,1,3,3),
new TileObject(MakeLookup(29, false, false), 3,2,1,3),
//Dirt - Stone & Grass
new TileObject(MakeLookup(30, true, false), 3,1,2,1),
new TileObject(MakeLookup(30, false, true), 1,3,1,2),
new TileObject(MakeLookup(30, true, true), 2,1,3,1),
new TileObject(MakeLookup(30, false, false), 1,2,1,3),
//Dirt - Water & Grass
new TileObject(MakeLookup(31, true, false), 2,1,0,1),
new TileObject(MakeLookup(31, false, true), 1,2,1,0),
new TileObject(MakeLookup(31, true, true), 0,1,2,1),
new TileObject(MakeLookup(31, false, false), 1,0,1,2),
//Dirt - Water & Stone
new TileObject(MakeLookup(32, true, false), 3,1,0,1),
new TileObject(MakeLookup(32, false, true), 1,3,1,0),
new TileObject(MakeLookup(32, true, true), 0,1,3,1),
new TileObject(MakeLookup(32, false, false), 1,0,1,3),
//Grass - Dirt & Stone
new TileObject(MakeLookup(33, true, false), 3,2,1,2),
new TileObject(MakeLookup(33, false, true), 2,3,2,1),
new TileObject(MakeLookup(33, true, true), 1,2,3,2),
new TileObject(MakeLookup(33, false, false), 2,1,2,3),
//Stone - Dirt & Grass
new TileObject(MakeLookup(34, true, false), 2,3,1,3),
new TileObject(MakeLookup(34, false, true), 3,2,3,1),
new TileObject(MakeLookup(34, true, true), 1,3,2,3),
new TileObject(MakeLookup(34, false, false), 3,1,3,2),
//Road - Dirt & Grass
new TileObject(MakeLookup(19, false, false), 19,19,19,19),
new TileObject(MakeLookup(20, true, false), 1,20,19,20),
new TileObject(MakeLookup(20, false, true), 20,1,20,19),
new TileObject(MakeLookup(20, true, true), 19,20,1,20),
new TileObject(MakeLookup(20, false, false), 20,19,20,1),
new TileObject(MakeLookup(26, true, false), 2,26,19,26),
new TileObject(MakeLookup(26, false, true), 26,2,26,19),
new TileObject(MakeLookup(26, true, true), 19,26,2,26),
new TileObject(MakeLookup(26, false, false), 26,19,26,2)
};
1. the tile (byte)
2. bottom left corner (int)
3. bottom right corner (int)
4. top right corner (int)
5. top left corner (int).
Hope this helps. if you have any questions, feel free to drop me a message anytime