Updated Builds May 2018

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Jay_H
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Re: Updated Builds May 2018

Post by Jay_H » Fri May 25, 2018 4:50 am

Ah, now I see why the file size is so different. It looks like you've only linked to a Windows build in your second most recent post :)
Try over 120 all-new quests in the first Daggerfall Unity Quest Pack.

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Interkarma
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Re: Updated Builds May 2018

Post by Interkarma » Fri May 25, 2018 5:10 am

Do you mean the Floating-Y test build? Yep, that's the case for now. Linux build for you mate?

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Jay_H
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Re: Updated Builds May 2018

Post by Jay_H » Fri May 25, 2018 5:52 am

No, this is what I mean:
Interkarma wrote:
Thu May 24, 2018 10:16 pm
New builds are up on Live Builds page now with the following changes:
It looks like you're linking to the Live Builds page, but it only sends to the Windows build.
Try over 120 all-new quests in the first Daggerfall Unity Quest Pack.

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Interkarma
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Re: Updated Builds May 2018

Post by Interkarma » Fri May 25, 2018 6:00 am

Right, I see what you mean. I've fixed link in above forum post now. Cheers.

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Interkarma
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Re: Updated Builds May 2018

Post by Interkarma » Tue May 29, 2018 9:09 am

New Live Builds are available now.

Besides more spell effects, the main change in this build is the new Floating Origin update to support a floating Y axis.

I've worked very hard to eliminate problems and ensure about 99% of save games should "just work". Probably the worst that will happen is if you load an old interior save (inside a dungeon or building) then exit, you might falling through the ground right outside. If this happens, just re-load the same save and try again, or use fast travel to go somewhere else as normal.

I believe the above problem is related to a known issue in Unity 5.5 that Floating-Y exacerbates, rather than a new bug introduced specifically by Floating-Y changes. This bug should be resolved once I formally upgrade project code to Unity 2018.1.2 in a couple of weeks time.

Please test the latest update with Floating-Y when you can. If all goes well, you won't really notice any difference at all.

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