that's right (although they are 3 number 346,10 and 447) - not sure what you mean with the zero in 447-0King of Worms wrote:"...we only need the flat texture archive/record index and face index..."
Sorry if this sounds dumb but... at the end of the day we need two numbers
346_10 (number of flat)
447-0 (number of face)
to define lady in the blue and her face.
Is that right?
Screenshot thread
- Nystul
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Re: Screenshot thread
- King of Worms
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Re: Screenshot thread
Ok got it - 346, 10, 447 thanks for explanation.Nystul wrote:that's right (although they are 3 number 346,10 and 447) - not sure what you mean with the zero in 447-0King of Worms wrote:"...we only need the flat texture archive/record index and face index..."
Sorry if this sounds dumb but... at the end of the day we need two numbers
346_10 (number of flat)
447-0 (number of face)
to define lady in the blue and her face.
Is that right?
"....not sure what you mean with the zero in 447-0"
hmm, thats how these specific files are named after I export them from DF Imaging, I can remove the 0s in my report tho
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- Nystul
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Re: Screenshot thread
yeah ok, this would be the frame index of animations - since it is only still images for portraits it is always 0
- ZephaniahNoah
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Re: Screenshot thread
A nice view of the Dragontail Mountains.
Spoiler!
Last edited by ZephaniahNoah on Tue Feb 13, 2018 4:16 am, edited 1 time in total.
- Interkarma
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Re: Screenshot thread
What a view! Welcome to the forums.
- ZephaniahNoah
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Re: Screenshot thread
Thank you!
Another nice one.
Spoiler!
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- Midknightprince
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Re: Screenshot thread
Umm you guy's.............you need to see this stuff...
I am floored
I am floored
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- Midknightprince
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Re: Screenshot thread
Hold the phone...
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