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pango
Posts: 3359 Joined: Wed Jul 18, 2018 6:14 pm
Location: France
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by pango » Sat Dec 01, 2018 8:29 pm
Hi,
MrDowntempo wrote: ↑ Sat Dec 01, 2018 6:57 pm
Can you modify the eyes to reach that same resolution of detail?
I can try to round them, for anything more involved you'll want somebody with drawing talent; Original eyes were single pixels...
http://ks369561.kimsufi.com/~petchema/g ... sts1.1.zip
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When a measure becomes a target, it ceases to be a good measure.
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King of Worms
Posts: 4757 Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
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by King of Worms » Sat Dec 01, 2018 9:29 pm
Yes, the squared eyes looked out of place to me as well, I like those round much better, thanks
ByteMixer
Posts: 154 Joined: Sun Mar 25, 2018 4:43 am
Location: Philadelphia, PA, USA
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by ByteMixer » Tue Dec 04, 2018 8:03 am
Great work! I always thought the yellow ghosts were a bit odd, haha! Need to install this ASAP.
"Whatever you do, make good art." - Neil Gaiman
Midknightprince
Posts: 1324 Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
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by Midknightprince » Sat Jan 12, 2019 3:12 pm
I like this MOD BTW, good stuff..
pango
Posts: 3359 Joined: Wed Jul 18, 2018 6:14 pm
Location: France
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by pango » Sun Apr 21, 2019 10:46 pm
Billboards should soon support
emission maps , so here are the maps required to give ghosts and wraiths true glowing red eyes!
Attachments
CharcoalGhosts1.1_Emission.zip
(23.2 KiB) Downloaded 259 times
Mastodon:
@pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart