New live builds for January are now available! Check out the article below for changes.
https://www.dfworkshop.net/january-buil ... -and-more/
January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
- Interkarma
- Posts: 7253
- Joined: Sun Mar 22, 2015 1:51 am
- Jukic
- Posts: 68
- Joined: Sun May 13, 2018 5:51 pm
Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
@Interkarma and all community:
Wonderful writeup and what a progress ! Thanks to all !
Wonderful writeup and what a progress ! Thanks to all !
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
Release version 0.7.32 or 0.7.3? I'm confused
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
- Posts: 7253
- Joined: Sun Mar 22, 2015 1:51 am
Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
It's 0.7.32. What's to be confused about?
Its just the weird way I count patches internally. I used to increment the patch version by each change made by one of my commits or a PR. But we're active almost every day now, so I just collapse all the changes in a single day down to a single patch increment. Internally we would have passed 0.7.3 sometime around December 21, but that version was never released to cloud build. I'm open to changing this from 0.8 if you like.
Its just the weird way I count patches internally. I used to increment the patch version by each change made by one of my commits or a PR. But we're active almost every day now, so I just collapse all the changes in a single day down to a single patch increment. Internally we would have passed 0.7.3 sometime around December 21, but that version was never released to cloud build. I'm open to changing this from 0.8 if you like.
- Jay_H
- Posts: 4075
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
Big thumbs up for the smaller dungeons. It's both odd and a big relief to find the quest target within the first 20 minutes of entering I very much like not having to dig through 5-6 dungeon blocks to find the thing I need. This is great.
- Aleryn
- Posts: 91
- Joined: Fri Dec 14, 2018 6:59 am
Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
What would be the quickest way to become a Vampire? The console command DISEASEPLAYER VAMPIRE contracts me with the condition, but after sleeping for over a week at an Inn - the disease does not progress.
If the command somehow doesn't work; is there a way to limit the time to find a Vampire in the wild? Something like particular areas for dungeons, or quests to pursue.
Thank you to those involved with this update, and for any help in relation to the above.
If the command somehow doesn't work; is there a way to limit the time to find a Vampire in the wild? Something like particular areas for dungeons, or quests to pursue.
Thank you to those involved with this update, and for any help in relation to the above.
- Interkarma
- Posts: 7253
- Joined: Sun Mar 22, 2015 1:51 am
Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
Console command "diseaseplayer vampire" is the quickest way to do this. I'm not aware of with any problems with deploying vampirism at this time. Could you please attach a zipped copy of your save where you've infected your character with vampirism, and I'll take a closer look in the debugger to see what's going wrong.
- Aleryn
- Posts: 91
- Joined: Fri Dec 14, 2018 6:59 am
Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
Thank you very much for taking your time in checking this. I've attached the latest save for the character referenced. The character was made today with the latest version of DF Unity available.
Log:
Character was created.
Accepted Main Quest.
Denied Tutorial option.
Used command trans_out to leave Privateer's Hold.
Fast Travelled to Gothway Garden.
Purchased roughly a week of a room.
Used command diseaseplayer vampire on character.
Slept for about a week.
Also leveled up from Medical skill usage during sleep shortly before this save.
Log:
Character was created.
Accepted Main Quest.
Denied Tutorial option.
Used command trans_out to leave Privateer's Hold.
Fast Travelled to Gothway Garden.
Purchased roughly a week of a room.
Used command diseaseplayer vampire on character.
Slept for about a week.
Also leveled up from Medical skill usage during sleep shortly before this save.
- Attachments
-
- SAVE22.zip
- Character infected via "diseaseplayer vampire." Character has slept roughly a week with no progression of disease.
- (1.02 MiB) Downloaded 219 times
- Interkarma
- Posts: 7253
- Joined: Sun Mar 22, 2015 1:51 am
Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
I haven't checked save yet (still at work), but if character is still level 1 then they are hard immune to disease. You won't be able to get infected until level 2.
Hope that helps!
Hope that helps!
- Aleryn
- Posts: 91
- Joined: Fri Dec 14, 2018 6:59 am
Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
Really!? I apologize, I had no idea about that.
The character succumbed to vampirism like a charm after hitting level 2. The command was the source. Sorry about the misunderstanding, and thanks again for the input [AND THE GAME!]
The character succumbed to vampirism like a charm after hitting level 2. The command was the source. Sorry about the misunderstanding, and thanks again for the input [AND THE GAME!]