New Features
Pango
- Emissive properties and light effects to glowing enemies like Fire Daedra and Flame Atronachs
- Add trail to difficulty dagger in custom class creator, helps show difference between current and previous setting
- Display gold amount and weight when hovering mouse over Gold button in inventory
- Optional buff icon size and positions
- Crosshair interaction icon
- Ability for mods to override politic and climate map pixels
- Reset damaged attributes from temple healing, if you have appropriate rank (Hazelnut/Interkarma)
General Fixes & Improvements
- Prevent enemies from such as imps flying too low (Pango)
- Fix localized floating point number exception (Pango)
- Change travel map selection to a brigher green and make radio buttons operate as select rather than toggle (Pango)
- Fix playing clip at point not respecting volume (Pango)
- Remove TABs from quests showing as Unicode characters (Pango)
- Fix winter snow footsteps in snow-free climates (Pango)
- Fix music not updating when switching dungeons (Pango)
- Fix face picker aspect ratio (Pango)
- Skip climb and rappel checks when not on foot (Pango)
- Remove shadows from spectral enemies (Pango)
- Improve some API documentation (TheLacus)
- Detect applied presets when mod settings are changed in game (TheLacus)
- Add event for PlayerEnterExit.OnFailedTransition (TheLacus)
- Subtly lower foliage based on terrain slope so that it doesn't appear to be floating above terrain (Hazelnut)
- Better implementation of intermittant dungeon spawns using local enemy ecology, this now closely matches classic (Pango/Interkarma)
- Lower test radius for "enemies nearby" when initiating rest (Interkarma)
- Can now set target frame rate in settings.ini to a value between 30-240 - any value less than 30 will disable option (Interkarma)
- Fix ChangeReputeWith to not rearm, fixing uncapped reputation losses in affected quests (Interkarma)
- Fix healing attributes wrapping around to incorrect magnitude (Interkarma)