Is there an album anywhere that shows the difference between the two? Of course I could just enable them one at a time and go in and out of the game to see for myself, but hoping to save myself the trouble =)
That's on my to-do list for sure! But I'm waiting until I have more textures and PBR materials generated.
I'll make a comprehensive photo album that has screenshots comparing vanilla, PVE (this mod), and DREAM, so people can easily compare the results.
I've recently changed the scope this mod to cover only (non terrain) textures and prop sprites. These are a class of graphical assets that have proven to upscale well using AI. Everything else has been well covered by DREAM, so there's no need to duplicate.
I've also recently changed the target resolution from 4x vanilla to 8x to match DREAM level of quality. However, since I'm using AI to upscale, there may be some artifacts present in some textures, and since I'm hand crafting the PBR materials, there may be some flaws there, too. Just bare in mind that what has been published up to this point is not indicative of what it will be when I release the next version in a few weeks (hopefully).
So, just comparing the textures between PVE (upcoming update at least) and DREAM, I'd say that PVE textures are more consistent and much closer in appearance to their vanilla Daggerfall source. However, the DREAM textures are complete and the best of them are near AAA quality.
And I recommend you follow enderandrew's suggestion and use DREAM and PVE, but set PVE lower in your mod list (higher priority) than the DREAM - textures module. I also suggest using jman0war's Vibrant terrain sprites, and theLacus's enhanced terrain textures.
And to add to this, I'd wait until I release the update before you download PVE. I'm not satisfied with what I released before and the jump in quality will be substantial.