Daggerfall Unity 0.10.24 is now available! This release brings better joystick support, autorun, spookier ghosts, winged seducers, and lots of bug fixes. Click through link for change article and download.
https://www.dfworkshop.net/daggerfall-unity-0-10-24/
Daggerfall Unity 0.10.24
- jefetienne
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Re: Daggerfall Unity 0.10.24
Awesome, great job everybody!
One thing I want to add is in the article, it says the Autorun key is default F, but it is has been changed to middle mouse button instead.
One thing I want to add is in the article, it says the Autorun key is default F, but it is has been changed to middle mouse button instead.
- Interkarma
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Re: Daggerfall Unity 0.10.24
Thank you jefetienne, have updated article.
- pango
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Re: Daggerfall Unity 0.10.24
Another sweet release, thanks to everybody involved
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Ralzar
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Re: Daggerfall Unity 0.10.24
Yay! Lots of good stuff for my mods here
- pango
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Re: Daggerfall Unity 0.10.24
I've been wandering in the Isle of Balfiera recently (an archipelago actually), checking whether I could find dungeons that way instead of using quests or maps during the month the dust of restful death was being prepared, and after a while Autorun became a really welcome additionjefetienne wrote: ↑Sun Jul 05, 2020 3:51 am One thing I want to add is in the article, it says the Autorun key is default F, but it is has been changed to middle mouse button instead.
[And the short answer is mostly no. I found a total of one dungeon and one cemetary, but later found a map on a giant revealing a dungeon that I missed on one of the smallest islands I visited. So it's very difficult to find locations just by traveling around. But they're nice places to visit, specially with the right mods.]
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Ralzar
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Re: Daggerfall Unity 0.10.24
Damn, turns out Climates & Calories does not work with the new live build.
It works in unity editor though, so not quite sure what is happening here. Well, I know what I'm doing this sunday
And the Torch Taker code to attach dungeon lights to torches is not working in live.
And Races Redone is not working in live.
All of them works as normal in the editor though.
It works in unity editor though, so not quite sure what is happening here. Well, I know what I'm doing this sunday
And the Torch Taker code to attach dungeon lights to torches is not working in live.
And Races Redone is not working in live.
All of them works as normal in the editor though.
Last edited by Ralzar on Sun Jul 05, 2020 8:38 am, edited 1 time in total.
- Interkarma
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Re: Daggerfall Unity 0.10.24
Good luck Ralzar! Don't hesitate to reach out if any help needed.
Edit: Moved our conversation to here so as not to derail this topic.
Edit: Moved our conversation to here so as not to derail this topic.
- Baler
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Re: Daggerfall Unity 0.10.24
hype hype hype!
Thank You!
Thank You!
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack
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Re: Daggerfall Unity 0.10.24
Oh, wow! Awesome! Thanks everyone involved.
I won't check it right away, since I finished my run about a month ago, and am now playing through Morrowind in OpenMW (I had to put the desktop where I was playing it away to give space to my work desktop as well, so that complicates things), but I love it when a new version comes out.
I won't check it right away, since I finished my run about a month ago, and am now playing through Morrowind in OpenMW (I had to put the desktop where I was playing it away to give space to my work desktop as well, so that complicates things), but I love it when a new version comes out.