No worries, just wanted to check if it was still happening. I think it will look great with your textures, so looking forward to itKing of Worms wrote: ↑Tue May 17, 2022 5:48 pm Yup, the requirers require, thats their job Its kind of in works, copied the necessary files in the folder, now I need to do the deed... but Im lazy :X and also busy. Also, that god damned discord ban just removed me from the place where the work is happening, so the detachment of the project is a real consequence, maybe its for the better of me, dunno
[MOD] Transparent Windows
- Macadaynu
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- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
- King of Worms
- Posts: 4757
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- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Transparent Windows
Hi, yes I also hope I will be able to finalize it somehow
From the list u posted, I think:
009_3-0 is exterior thus not needed
010_3-0
111_1-0
311_2-0
411_2-0 - all unused assets
037_2-0 - guild interior windows are unused (this ofc extends to all guild ints)
I think its safe to leave these 6 out, am I wrong? Thank you
From the list u posted, I think:
009_3-0 is exterior thus not needed
010_3-0
111_1-0
311_2-0
411_2-0 - all unused assets
037_2-0 - guild interior windows are unused (this ofc extends to all guild ints)
I think its safe to leave these 6 out, am I wrong? Thank you
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Hi yeah, I left some of those in in case someone were to utilise them for potential future overhaul mods (eg. a mages guild overhaul) but don't worry about those. I can always give you a shout in future if they are needed, thanksKing of Worms wrote: ↑Wed May 18, 2022 6:21 pm Hi, yes I also hope I will be able to finalize it somehow
From the list u posted, I think:
009_3-0 is exterior thus not needed
010_3-0
111_1-0
311_2-0
411_2-0 - all unused assets
037_2-0 - guild interior windows are unused (this ofc extends to all guild ints)
I think its safe to leave these 6 out, am I wrong? Thank you
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Version 0.3.1
https://www.nexusmods.com/daggerfallunity/mods/302
- Taverns Redone compatibility fixes (download the patch provided if you are using that mod)
- Distant Terrain compatibility fix
- Weather retention fix
- Various bug fixes
https://www.nexusmods.com/daggerfallunity/mods/302
- Taverns Redone compatibility fixes (download the patch provided if you are using that mod)
- Distant Terrain compatibility fix
- Weather retention fix
- Various bug fixes
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
Been playing with the idea of adding immersive sounds to interiors, here's a vid showing 2 different imported fire sound effects:
- PRAEst76
- Posts: 27
- Joined: Fri May 27, 2022 7:19 pm
- Location: Suomi
- Contact:
Re: [MOD] Transparent Windows
I didn't know I needed this until now.
Background banter would make the place feel even more homely. Especially if it started outside quietly when you got within X distance of the pub door, and increased the closer you got. Probably an idea for another mod though.
PRAEst76
Guides: https://escapism.co.uk/praest76/daggerfall-unity-modding
Mods: Houses2Homes / New Paintings
Guides: https://escapism.co.uk/praest76/daggerfall-unity-modding
Mods: Houses2Homes / New Paintings
- Macadaynu
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Re: [MOD] Transparent Windows
Added Indoor Rain sound effects
- Arneb
- Posts: 169
- Joined: Sun Mar 08, 2020 9:38 pm
Re: [MOD] Transparent Windows
Beautiful effect. When will this be out?
By the way, did you know of this:
https://www.nexusmods.com/daggerfallunity/mods/330
By the way, did you know of this:
https://www.nexusmods.com/daggerfallunity/mods/330
- Macadaynu
- Posts: 264
- Joined: Sun Mar 07, 2021 1:18 pm
Re: [MOD] Transparent Windows
I didn't, just a coincidence. I've made these SFX features optional so users can pick which they like best and use both mods if they wish.Arneb wrote: ↑Thu Jun 16, 2022 6:14 pm Beautiful effect. When will this be out?
By the way, did you know of this:
https://www.nexusmods.com/daggerfallunity/mods/330
Not sure when it will be out, just depends on free time etc.
- jayhova
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- Contact:
Re: [MOD] Transparent Windows
Man, this is pretty awesome work! This is of course one of the things NOT in the original because of the need to disconnect the interiors from the exteriors. This goes a long way to giving the feel of a contiguous world.
While I was looking at the demo I could not help but think, 'wouldn't it be awesome if you could see little rivulets coming off the roof?'. That would be great. Probably more work than it's worth but it sure would make it feel like a building being rained on.
While I was looking at the demo I could not help but think, 'wouldn't it be awesome if you could see little rivulets coming off the roof?'. That would be great. Probably more work than it's worth but it sure would make it feel like a building being rained on.
Remember always 'What would Julian Do?'.