Grafon: low quality hi-res textures replacement
- Igor
- Posts: 32
- Joined: Sun Nov 19, 2017 10:06 am
Grafon: low quality hi-res textures replacement
Textures are taken from the site opengameart.org. Also I used my 3D renderers in DAZ3D. This is the basis for other higher-quality mods.
Link: https://github.com/DFGrafon/Grafon
Alternative link: https://mega.nz/#!FjREVIpQ!SRXzy3_3zbOq ... pvH8Ka5MxU
Installation
Download the repository as a zip archive and unzip it in the folder ... \ DaggerfallUnity_Data \ StreamingAssets \ Textures
Link: https://github.com/DFGrafon/Grafon
Alternative link: https://mega.nz/#!FjREVIpQ!SRXzy3_3zbOq ... pvH8Ka5MxU
Installation
Download the repository as a zip archive and unzip it in the folder ... \ DaggerfallUnity_Data \ StreamingAssets \ Textures
Last edited by Igor on Wed Mar 28, 2018 1:15 pm, edited 8 times in total.
- Mosin Nagant
- Posts: 40
- Joined: Thu Nov 16, 2017 2:06 am
- Location: Land of the Free, Home of the Brave
Re: Grafon: hi-res texture's replacement
The textures don't feel very cohesive in this particular screenshot, however, I think they only need some very minor tweaking. I love the idea of a more realistic texture pack for DFU. The hand painted textures people are making are awesome, but there's something to be said for realism. I will definitely download this and give it a try. Thanks for sharing it!
Previously known as LordMordecai on DXL forums
- Mosin Nagant
- Posts: 40
- Joined: Thu Nov 16, 2017 2:06 am
- Location: Land of the Free, Home of the Brave
Re: Grafon: hi-res texture's replacement
Just checked out some locations with the texture pack and they look really good. I love the temples and mage's guild.
Spoiler!
Previously known as LordMordecai on DXL forums
- Igor
- Posts: 32
- Joined: Sun Nov 19, 2017 10:06 am
Re: Grafon: hi-res texture's replacement
I'm not an artist or a designer, it's just my hobby. I hope that in the future I will get better. And I'll redo some ugly textures. Work in progress.Mosin Nagant wrote:The textures don't feel very cohesive in this particular screenshot, however, I think they only need some very minor tweaking.
- Mosin Nagant
- Posts: 40
- Joined: Thu Nov 16, 2017 2:06 am
- Location: Land of the Free, Home of the Brave
Re: Grafon: hi-res texture's replacement
I'm really enjoying it so far and will definitely keep an eye on this project. The new temple textures are definitely my favorite!Igor wrote:I'm not an artist or a designer, it's just my hobby. I hope that in the future I will get better. And I'll redo some ugly textures. Work in progress.Mosin Nagant wrote:The textures don't feel very cohesive in this particular screenshot, however, I think they only need some very minor tweaking.
Previously known as LordMordecai on DXL forums
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: Grafon: hi-res textures replacement
I'm checking this out with AO on
Check out my YouTube Channel!
- Midknightprince
- Posts: 1324
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Re: Grafon: hi-res textures replacement
My jaw damn near hit the floor...
What is this Sorcery ?!
This is the most amazing pack yet !
What have you done to my Daggerfall ?!
YOU SHOULD SEE MY GAME !
Once I got the chance to tailor my selection, and fiddle with stuff, this happend.
It's amazing, and it's everywhere
What is this Sorcery ?!
This is the most amazing pack yet !
What have you done to my Daggerfall ?!
YOU SHOULD SEE MY GAME !
Once I got the chance to tailor my selection, and fiddle with stuff, this happend.
It's amazing, and it's everywhere
- Attachments
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- Just a random dungeon
- Woa.jpg (568.63 KiB) Viewed 8724 times
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- Privateers Hold, in "the room"
- Daggerfall.jpg (430.35 KiB) Viewed 8724 times
Check out my YouTube Channel!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Grafon: hi-res textures replacement
Not so much with the NPC's tho.
I am not dissing, it's just not my thing I guess, and the terrain flats in the pack messed up the vanilla flats from classic (flowers, bushes, cat's, dog's..etc..etc..).
I'm thinking maybe they're too high rez ?
But I had to take them out (trees, dog's, horses, bushes, and the rocks).
Just an FYI, I think the building textures are amazing, and the extra tombstone textures completely remove classic textures on them.
The old is slowly fading away...
I am not dissing, it's just not my thing I guess, and the terrain flats in the pack messed up the vanilla flats from classic (flowers, bushes, cat's, dog's..etc..etc..).
I'm thinking maybe they're too high rez ?
But I had to take them out (trees, dog's, horses, bushes, and the rocks).
Just an FYI, I think the building textures are amazing, and the extra tombstone textures completely remove classic textures on them.
The old is slowly fading away...
- Attachments
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- It's weird
- horse.jpg (291.53 KiB) Viewed 8721 times
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- It's very weird
- Mage.jpg (570.28 KiB) Viewed 8721 times
Check out my YouTube Channel!
- Igor
- Posts: 32
- Joined: Sun Nov 19, 2017 10:06 am
Re: Grafon: hi-res textures replacement
Thanks for the review! Although I did not understand him very well. My English is very bad. I replaced only about 10% of the textures in the game. Trees, stones, etc. different for different types of terrain, I have changed so far only forest textures in general. And Daggerfall Unity can not yet replace all possible textures. Also in Daggerfall often found objects with confused textures. In general, there is still a lot of work!Midknightprince wrote: I am not dissing, it's just not my thing I guess, and the terrain flats in the pack messed up the vanilla flats from classic (flowers, bushes, cat's, dog's..etc..etc..).
I'm thinking maybe they're too high rez ?
But I had to take them out (trees, dog's, horses, bushes, and the rocks).
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Grafon: hi-res textures replacement
@Igor
It's good, and I like it
It's good, and I like it
Check out my YouTube Channel!