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Uncanny_Valley wrote: ↑Wed Nov 06, 2019 10:00 pm
This mods aims to breath some much needed life into the otherwise dull interiors of Daggerfall, specifically all the taverns in Daggerfall, adding both more visual variation, detail and immersion.
As of v 0.1 there are 24 taverns that have been redone, which is roughly 10% of all taverns in the game. More will added in later updates.
All the redone taverns thus far can be found in the Daggerfall Region.
This looks really sweet, love it. Really cool to see the world data system being used!
Why do you think this is 10% of all taverns? From my reckoning there are 98 taverns in the 61 blocks which contain them. (counted on UESP) so that would mean you've done over a quarter.
I wonder... Do taverns have some hidden "shop quality" attribute in game data?
It would make sense that some taverns are cheaper and other more luxurious than others...
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When a measure becomes a target, it ceases to be a good measure.
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Midknightprince wrote: ↑Thu Nov 07, 2019 6:43 pm
This thing looks amazing, I'll try it this weekend (if RDR2 lets me)
You can actually play RDR2? What a lucky guy. I went through hell and back just to get it to start, can't play more than 30 minutes without a crash. What a mess.
OT, love this mod so far, this is getting installed for sure when I get home.
pango wrote: ↑Fri Nov 08, 2019 12:12 am
Visited a few, and it feel great
I wonder... Do taverns have some hidden "shop quality" attribute in game data?
It would make sense that some taverns are cheaper and other more luxurious than others...
This would be pretty cool. If they weren't all pretty, but some had just som junk lying around, maybe some animals inside?
Shops could really use the same kind of attention. It's kind of weird that when you enter a shop you get a very clear description of what the shop looks like, but then they're all identiclly bland on the inside.