You don't need DxWnd to do that. All I did was use the "window" option in Pharaoh's display options menu.BadLuckBurt wrote: ↑Mon Dec 28, 2020 1:06 pm I did manage to get Pharaoh in windowed mode using DxWnd but it was awkward to say the least.
That said, I am using the widescreen patches that I have archived here: https://sourceforge.net/projects/xjdhdr-random-code/files/Game_related_files/City_Building_Strategy_Games_Series_files/
Also, you need to run the game with 16-bit colours for it to work properly in a window. If you're running Win8 or later, you can just activate this option under the EXE's compatibility settings.
It would be very nice to see Pharaoh, Zeus and Emperor get a new engine though. Probably the best way would be by forking Augustus and adding the required mechanics. The Julius dev did say that around 1/3 of the game's code is walker mechanics and that there are many differences between even C3 and Pharaoh, let alone the later games.