What? That ESO addon? How that crap can touch mortowind community?jman0war wrote:So i logged into my Steam account and they are pushing "Morrowind Online".
Looks like a remastered MW, which looks like a pretty major graphical improvement to the original.
I bet the people at openmw.org are feeling a bit peeved.
Other Elder Scrolls
- Biboran
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Re: Other Elder Scrolls
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Re: Other Elder Scrolls
Ok, so there's an Elder Scrolls MMO called "Elder Scrolls Online". It's made by another company, who's licensed the setting (AFAIK).jman0war wrote:So i logged into my Steam account and they are pushing "Morrowind Online".
Looks like a remastered MW, which looks like a pretty major graphical improvement to the original.
I bet the people at openmw.org are feeling a bit peeved.
That you haven't heard about it should give you a good idea of how popular it isn't. :/
*Low draw distance, changes to the lore (again), MMO class-based tropes, generally not considered that interesting.
Anyway, Morrowind Online is an expansion for ESO that adds Morrowind to the game.
I haven't played it myself, though, so it might be amazingly fun and just got bad critical reception. Anyway...
Edit: ESO launched in 2014.
* LIke, original Morrowind low.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Biboran
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Re: Other Elder Scrolls
No, it shit and morrowind fans already make jokes how this broke most basic lore - it maded by people who know tes only by tes5 most probably.Narf the Mouse wrote:I haven't played it myself, though, so it might be amazingly fun and just got bad critical reception. Anyway...
And it bad as a game, it boring modern mmo on swtor engine
- jman0war
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Re: Other Elder Scrolls
I remember playing MW when it fist came out and the first time I tried using a weapon I held the right mouse button and began swinging the mouse around, expecting it to be the same as Daggerfall.
Of course nothing happened except my view was wildly moving around.
I was like WTF. Why would they change that?
Of course nothing happened except my view was wildly moving around.
I was like WTF. Why would they change that?
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- Jay_H
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Re: Other Elder Scrolls
I was quite disappointed by the change from Daggerfall's Dark Souls-esque combat style (everything's in your control) to Morrowind's RNG style (nothing's in your control except clicking rate). But not to be misunderstood, I love Morrowind for a lot of reasons.
- Biboran
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Re: Other Elder Scrolls
Morrowind lost one important thing - different speed for different type of attack for different weapons
Like if there was
Attack1: damage 3 speed 1
Attack2: damage 1 speed 3
Attack3: damage 2 speed 2
There will be reasons to use different attacks. But there no such things so - always best attack - click click click
Like if there was
Attack1: damage 3 speed 1
Attack2: damage 1 speed 3
Attack3: damage 2 speed 2
There will be reasons to use different attacks. But there no such things so - always best attack - click click click
- Jay_H
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Re: Other Elder Scrolls
I think Morrowind had an internal attack rate for each weapon, but the difference was small and it's not seen written anywhere in-game. UESP posts some kind of speed rating for each weapon but I don't know how they derived it.
- jman0war
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Re: Other Elder Scrolls
Yes each weapon had an attack speed.Jay_H wrote:I think Morrowind had an internal attack rate for each weapon, but the difference was small and it's not seen written anywhere in-game. UESP posts some kind of speed rating for each weapon but I don't know how they derived it.
I remember as a low level character i had a Spear (very quick attack speed) and i was able to defeat any melee attacking enemy using the simple technique of just drawing my weapon first and letting them walk into it.
Sometimes such combat would require 5+ minutes before their health finally ran out.
It was like, Death by a thousand pin pricks.
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files
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Re: Other Elder Scrolls
If you hold down the mouse button, your attack will be more powerful. About a second does it.jman0war wrote:Yes each weapon had an attack speed.Jay_H wrote:I think Morrowind had an internal attack rate for each weapon, but the difference was small and it's not seen written anywhere in-game. UESP posts some kind of speed rating for each weapon but I don't know how they derived it.
I remember as a low level character i had a Spear (very quick attack speed) and i was able to defeat any melee attacking enemy using the simple technique of just drawing my weapon first and letting them walk into it.
Sometimes such combat would require 5+ minutes before their health finally ran out.
It was like, Death by a thousand pin pricks.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Jay_H
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Re: Other Elder Scrolls
I love it when modders try to incorporate Daggerfall into future TES titles. It just makes a lot more sense lore-wise for at least some places to have a High Rock theme. This is from the Morrowind mod Havish: