SUMARIZATION OF INCORECT "IMG" SCALING I FOUND:
- CHAR02I1.IMG - character creation menu, its the "up and down" arrow to add/detract the main skills like STR AGI
- CHAR05I1.IMG - this appears in setting up the reflexes speed in char creation when you select a option like high/avarage
- all nine SCBG00I0.IMG to SCBG08I0.IMG characters backgrounds are misaligned by few pixels, more precisely
they need to be few pixels bigger in width - it seems to me like its missing ONE PIXEL VERTICAL COLUMN in a 320*200 resolution
- 01.jpg (23.02 KiB) Viewed 5276 times
or u can see the problem here, left column is missing and u cän see blue colour beneath
https://i.imgur.com/RfnflTR.png
- "Inventory (problems with the scale of the masked areas)."
INVE00I0.IMG
INVE01I0.IMG
INVE02I0.IMG
INVE05I0.IMG
- "Foot/Horse/cart/Ship panel (scaling issues)"
MOVE00I0.IMG
MOVE01I0.IMG
-World Map (doesn't work in game) - TRAV0I00.IMG and maybe TRAV0I01.IMG
-Local Map (doesn't work in game) - 51 screens called FMAPxxxx.IMG
- Option panel / control config - CNFG00I0.IMG
- All 32 BODY IMAGES (BODY00I0.IMG .........)
when upscaled they appear just like a few horizontal lines ingame
SUMARIZATION OF INCORECT "TEXTURE" BEHAVIOR I FOUND:
Weapons:
Archives 233 and 234 - does not appear ingame
Clothing:
Eight Archives (235 to 242) - does not appear ingame
Armor:
Eight Archives (245 to 252) - does not appear ingame
Ingredients:
Archive 254 - does not appear ingame
SUMARIZATION OF INCORECT "CIF" BEHAVIOR I FOUND:
Faces do not appear in game. Thats 16 archives 8 male 8 female. Named FACExxxx.cif
That is - if they should be placed in streaming assets in a CIF subdirectory and named for example "FACE02I0_3-0.CIF" (while actually being PNG like the rest of the files)
PLUS WE NEED THAT
SUPER-ATLAS OF MISC DIVIDED IN STANDARD ATLASES LIKE THE REST OF THE GAME
and that last script
its in your PM...
Thats it for now
Thank You, KoW
PS: This whole thread should be moved into the Creators Corner as requested by the thread poster ARL