I was thinking about a big "+" sign, or something like that, because it is really "add an effect", and that's probably the symbol that modern users would expect for that functionality. At least, more than an empty space...King of Worms wrote: ↑Tue Jan 22, 2019 6:38 pm The "create spell" icon might be done in color. I don't see a reason why its greyed out...
[MOD] Buff/Debuff Icons
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Re: [MOD] Buff/Debuff Icons
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Re: [MOD] Buff/Debuff Icons
Made an error in previous post about installation path. Corrected now
Installation : Extract to <DFU_folder>/DaggerfallUnity_Data/StreamingAssets/
Installation : Extract to <DFU_folder>/DaggerfallUnity_Data/StreamingAssets/
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Re: [MOD] Buff/Debuff Icons
And it's downloaded.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- King of Worms
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Re: [MOD] Buff/Debuff Icons
Downloaded, thank you guys:)
Ad the "add spell effect" button... I start to think there might be a actual text there, saying exactly this. Time will tell
Ad the "add spell effect" button... I start to think there might be a actual text there, saying exactly this. Time will tell
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Re: [MOD] Buff/Debuff Icons
You know, that actually sound like the best possible idea. I understand that was not possible in 320x200 but nowadays, why did nobody think of this beforeKing of Worms wrote: ↑Wed Jan 23, 2019 2:10 pm Ad the "add spell effect" button... I start to think there might be a actual text there, saying exactly this. Time will tell
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Re: [MOD] Buff/Debuff Icons
it would make the spellmaker interface more understandable for sure. I will try this option when I will work on it with the new icons.
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Re: [MOD] Buff/Debuff Icons
Hi Interkarma, I have this small issue... the new icons background is not black when I use the custom background for a Loading screen...
I think this is not a problem, when you dont mod the loading screen...
Anyway, can the icon background be set to default black please, so it doesnt look like this on a PC using a custom loading menu backgrounds?
Thanks for considering it!
this is how the custom load screen looks, so it makes more sense what the problem is:
I think this is not a problem, when you dont mod the loading screen...
Anyway, can the icon background be set to default black please, so it doesnt look like this on a PC using a custom loading menu backgrounds?
Thanks for considering it!
this is how the custom load screen looks, so it makes more sense what the problem is:
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Re: [MOD] Buff/Debuff Icons
Done now, it will just use a black background in next builds.
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Re: [MOD] Buff/Debuff Icons
Perfect, thank you! And ty for the reply in a cursor post. Be well!Interkarma wrote: ↑Tue Apr 09, 2019 3:33 am Done now, it will just use a black background in next builds.
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Re: [MOD] Buff/Debuff Icons
This download link should be on a 1at page, and it also might be in a released mod sectionAlyndiar wrote: ↑Wed Jan 23, 2019 12:47 am So, here is v0.1 of VMblast New Spell Icons with my recolors. I've seen the comments on the shield icons and I might make the changes later this week.
Here's a preview of the Icon Atlas :Spoiler!And here is the file :
https://www.dropbox.com/s/rkyzudqqh2xa7 ... 1.zip?dl=0
Installation : Extract to <DFU_folder>/DaggerfallUnity_Data/StreamingAssets/
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