[MOD] Loading Screen
- AXO
- Posts: 82
- Joined: Mon May 14, 2018 4:19 am
- Location: Italy
Re: [MOD] Loading Screen
output log
https://drive.google.com/open?id=144Nyt ... gWqSB46O8y
Game settings and ingame screenshot
https://imgur.com/a/Ql25pKb
https://drive.google.com/open?id=144Nyt ... gWqSB46O8y
Game settings and ingame screenshot
https://imgur.com/a/Ql25pKb
- King of Worms
- Posts: 4755
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- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Loading Screen
Kamer, those oblivion styled screens look great. Once finished, it will be a nice mod!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [MOD] Loading Screen
Please put back GuiDepth at -2 as default. I was doubtful whether to expose this setting, but i decided to do it for eventualities such as a game update when i'm not around or wider compatibility with any other mod that also use the gui. Note how this option has a different color than the others (red), which is to indicate is an advanced setting reserved only for experienced users. Tell me if i can help with something elseAXO wrote: ↑Sun May 27, 2018 10:53 pm Game settings and ingame screenshot
https://imgur.com/a/Ql25pKb
These are great!Kamer wrote: ↑Sun May 27, 2018 8:49 pm I'm need to upload the 2nd update to my Oblivion Screen Pack. I plan on doing another revision to fix minor issues and change the style again to have it more close to the Oblivion originals.
Actually since I have a few extra minutes on Lunch break I'll go ahead and drop the link to V2 now. More screens, and they are filed correctly.
Download: OblivionScreensV2
- AXO
- Posts: 82
- Joined: Mon May 14, 2018 4:19 am
- Location: Italy
Re: [MOD] Loading Screen
ok now everything is fine, thanks for the help.
I dont know when and why I changed that setting , I always have to touch everything to be happy
I dont know when and why I changed that setting , I always have to touch everything to be happy
- StarMadeKnight
- Posts: 49
- Joined: Tue Oct 03, 2017 6:09 am
Re: [MOD] Loading Screen
For some reason this isn't working for me :\ I'm using the latest version of Daggerfall Unity and I've followed the instructions in the readme as far as I can tell. The output log gives me this :
Working on some medieval-style load screens using the artwork from the Daggerfall manual: https://imgur.com/a/CCyInnj
Spoiler!
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [MOD] Loading Screen
Yep, needs an update.StarMadeKnight wrote: ↑Wed Jun 27, 2018 4:49 am For some reason this isn't working for me :\ I'm using the latest version of Daggerfall Unity and I've followed the instructions in the readme as far as I can tell. The output log gives me this :
Spoiler!Working on some medieval-style load screens using the artwork from the Daggerfall manual: https://imgur.com/a/CCyInnj
Good work with these textures!
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [MOD] Loading Screen
New version with 3d model viewer and support for legacy stable 0.5 on first post.
- StarMadeKnight
- Posts: 49
- Joined: Tue Oct 03, 2017 6:09 am
Re: [MOD] Loading Screen
Thanks, newest version worked
Any suggestions before I upload?
Any suggestions before I upload?
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: [MOD] Loading Screen
Looks nice! If you want you can customize level bar with two textures (BarBackground.png, BarProgress.png) in Images/resources.
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- Posts: 4
- Joined: Wed Oct 10, 2018 10:11 am
Re: [MOD] Loading Screen
please upload a version without .7zip extension, there is no way to open it on mac afaik.